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Steam announcementView the game on SifterSeptember 30, 2026

Hotfix - Canned Food, Farms & Fields, Trader's Stock

Howdy, partners!

A few fixes for y'all.

Canning Facility no longer needs Iron Ore

Canned food recipes in the Canning Facility no longer use Iron Ore. We originally built this part of the game around trading and blasting rocks, and planned to expand the iron production chain in future updates. Based on your feedback, we're rethinking this loop and looking for better ways to handle iron. For now, canned food costs no iron.

Changes

  • Traders: Traders now restock 10% of their maximum resources every 24 hours.
  • Traders: Traders are now unlocked when you enter their location, so you no longer need to interact with them first.

Fixes

Farms & Fields:

Farms

  • Farms can now be destroyed or moved.
  • Destroying Farms will remove all fields. This is the same for the Cattle breeder and pastures.
  • You can only move a building if no fields are built.

Fields

  • Fields can be individually destroyed as long as it doesn’t leave a field not connected to anything.
  • You cannot move fields.
  • Fixed loading of invalid or missing expeditions on dioramas. Older saves with invalid expedition data are now cleaned up automatically.
  • Added exception handling for faulty save files. Now when a file has an error, the game will allow loading another one.
  • Voiced dialogue lines no longer overlap each other.

Thank You!

Please keep sending us your reports if you encounter bugs or unexpected behavior. Your feedback continues to help us identify and resolve issues quickly.

Thank you for your support and patience!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.