Patch Notes 1.0.3
It’s hard to believe that it’s already been two weeks since we welcomed players to Haddonfield with the official launch of Halloween: The Game. We are incredibly grateful to everyone who’s jumped into our asymmetrical horror sandbox so far, and our team continues to work tirelessly to refine the experience for our players.
As we discussed in our What’s Coming Next? post last week, thanks to your thoughtful feedback, our team has identified and prioritized a list of pain points to tackle. In today’s 1.0.3 patch, we are very excited to address many of these issues by introducing a host of bug and crash fixes, balance adjustments, and gameplay improvements.

Balance Adjustments
As we continue to play, monitor, and gather feedback, we’ve identified some balance adjustments we felt were necessary for this patch. Many of these changes are being rolled out to minimize frustrating, overpowered, or unenjoyable situations. While we are happy to implement the following changes, we have also identified additional balance opportunities we plan to release with future updates. Your passionate feedback has been greatly beneficial to the team and we are eager to continue improving Halloween: The Game.
Civilian Melee Rebalance
We performed a Civilian-focused melee rebalance to eliminate easy one-shot Michael downs, especially when using Bob and Laurie or Perks that give a boost while Drunk. This also included buffing Michael’s Bloodthirst Damage Resistance to extend the duration of melee encounters. We want Civilians to be capable of fighting back against Michael, but we recognized that certain characters could inflict extremely high damage far too consistently.
- Reduced effectiveness of Capability for Melee Damage at higher stat values
- Increased effectiveness of Capability for Melee Damage at lower stat values
- Reduced Fear Resistance granted by the Heavyweight trait
- Reduced Melee Damage granted by the Heavyweight trait
- Reduced effect of Civilian melee damage boost while Drunk
- Increased Michael’s damage resistance across all Bloodthirst levels
Downed Michael
While there were already mechanics in place to bolster Michael after he recovers from being Downed, we’re adding additional buffs in this patch to combat harassment and avoid instant follow-up downs. This, combined with the above melee rebalancing, addresses the ease in which these occurrences could happen and ensures Michael always has ample means of retaliation if he is being surrounded or consistently pressured by an aggressive squad.
- Michael now gains a short duration buff after getting up from a Downed state. This buff grants Michael Stagger immunity and an increase in Damage Resistance, Melee Damage, and Melee Attack Speed for the duration of the buff.
- Michael will also be empowered with increased Health Regeneration and Daze Resistance for a short period of time after getting up from a Downed state
Weapon Power Tuning
To provide more time for players to react to incoming hits we are introducing a small damage reduction and a small increase to time in between all attack combos for Wood Axes and Pickaxes. We don’t want to discourage melee combat and would prefer to provide players additional opportunities to counter. Civilians should now have more time to shove during melee combos to interrupt Michael and experience increased cooldown time between stumbles. We are also adjusting the available quantities of certain weapon types on maps to increase their rarity and further incentivize exploration.
- Reduced Combo Attack Speed for the Wood Axe and Pick-Axe
- Reduced light and heavy Attack Damage for the Wood Axe and Pick-Axe
- Lowered amount of heavy Melee Weapons, Rifles, and Shotguns spawns across all maps and locations
- Increased the Stagger cooldowns for Civilians
- Reduced overall Melee Weapon Durability
Scoring Adjustments
We are taking some steps to balance the value of Special Targets and Residents to ensure match scoring better represents the overall outcome and creates greater opportunities for mid-to-late game swings. We have lowered the score values for killing Special Targets, while increasing the score values for both saving and killing Residents. While we plan to improve Special Target spawning, tracking, and more with future updates, these changes will make every Resident, Civilian, and Special Target feel important to the final score.
- Made adjustments to scoring to balance Michael’s priority on normal Residents vs Special Targets
Grabs and Pocket Knives
We are continuing to monitor the balance of Grabs and Struggling. In previous patches, we made it easier for Civilians to struggle free from Grabs at lower Stalk Tiers. In today’s patch we have made adjustments to further reduce the difficulty of escaping Grabs. We also lowered the force caused by failed Grab attempts so Civilian players won't stumble as dramatically, allowing a better chance to slip away. Our team is having ongoing conversations about pocket knives and we plan to provide more substantial tuning in the future, but for now we have increased the pocket knife minigame difficulty to allow Michael players slightly more time to pull off Context Executions.
- Reduced impact force from failed Grab attempts on the Civilian player
- Civilians now have an easier time Struggling free from grabs at Stalk Tiers 0-2
- Reduced effectiveness of Capability for Grab Struggle at higher stat values
- Slight increase to the difficulty of the Pocket Knife break free minigame
Civilian Speed
We’ve adjusted the effectiveness of Athleticism for movement and sprint speeds to reduce the speed of high Athleticism Civilians while also increasing the speed of low Athleticism Civilians. We noticed that certain Civilians were far too fast in their running and sprint speeds.
- Reduced effectiveness of Athleticism for movement and sprint speeds at higher stat values
- Increased effectiveness of Athleticism for movement and sprint speeds at lower stat values
Challenge Adjustments
We understand that challenges and their associated rewards are extremely important to players. We have and will continue to address fundamental issues impacting challenge progression and tune challenge requirements. Our latest patch brings a handful of corrections to challenge tracking along with a sweeping balance pass on Progressive Challenge goals.
Players with progress exceeding the required goals for Progressive Challenges after our updates simply need to gain any progress toward that objective to complete the challenge.
The full list of Challenge adjustments can be found at the bottom of the Patch Notes
General
- Various Crash Fixes and Optimization Improvements
- All Passive Challenges will now continue to gain progress after Prestiging
- This is a temporary fix and we are working to fix the issue where Prestiging will cause your Passive Challenges to appear as locked
[/*][*]
Fixed an issue where the Host of the Private Match was unable to unlock trophies/achievements
[/*]
Civilians
- Reduced difficulty for completing any Challenges that require the player to knock Michael off his feet
- Reduced difficulty for completing any Challenges that require the player to blind, disorient, or stun Michael
- Increased damage of the Shotgun at close ranges
- Fixed several issues that were causing players to be executed even after appearing to have Struggling free from the Grab
- Fixed an issue where Bolt Cutters were not able to open containers if the Bolt Cutters had low durability
- Fixed an issue where using emotes could allow the player to cancel animations
- Fixed an issue where the player could lose the ability to move after breaking free from a grab
- Fixed an issue where the player could lose the ability to move after attempting to enter a vehicle/ride a bicycle while being grabbed
- Fixed an issue where the Wood Axe would lose way more durability than intended
Killer
- Made adjustments to the Shape Mine animation so that placing a mine no longer completely stops Michael’s movement
- Fixed an issue where Shape Jump could become stuck on cooldown for the rest of the match
- Fixed an issue where Killer Sense could become stuck on cooldown for the rest of the match
- Fixed an issue where the Michael could collide with the Police Wagon while in Shape Jump
Maps
- Fixed an issue that was preventing Michael from reaching Civilians on the merry-go-round in Orange Grove Estates
Challenge Adjustments
Civilians
Eric
Handyman Special Remove chains, padlocks, or overgrowth from an escape route 45 30 times
Dead Center Fight back against Michael by successfully dealing a small amount of damage, equivalent to 5% to 20% of his total health, in a single encounter 30 20 times
Shop Class Alumni Successfully repair a car 15 10 times
Pop Can Precision Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 30 25 times
Nichols Hardware Expertise Restore communications by successfully repairing a phone, CB radio, or phone box that has been destroyed by Michael 45 20 times
Midwestern Hospitality Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 30 15 times
Topped Off Contribute to the getaway vehicle by fully gassing up the car 15 10 times
Bullseye Land the final blow that sends Michael into a downed state 45 30 times
Nichols' Best Employee Be the one responsible for fully filling the third police badge meter 15 10 times
Unbreakable Bond Escape with your life after saving at least 5 Residents 9 4 times
Steady Hands Complete a round of the spectator minigame 90 75 times
Big Game Hunter Inflicting damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
True Survivor Outlast the nightmare and successfully survive the night alive 30 15 times
Midwestern Hero Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 80 times
Tanya
Dark Humor Successfully calm a Resident who is currently in a terrified state 30 10 times
In the Know Perform a good skill check during a conversation or phone call 90 60 times
Entourage Escort 15 10 Residents to an escape by having them follow you
Trendsetter Successfully issue a command to Special Targets 60 50 times
Smooth Talker Achieve a perfect skill check while engaging in a conversation or placing a phone call 90 80 times
Cool Under Pressure Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 75 35 times
Social Butterfly Locate and discover 63 30 Special Targets during the match
Life of the Party Calm a Special Target from a scared or terrified state 45 30 times
Real Talk Successfully convince 75 45 Special Targets of the danger
VIP Treatment Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 45 25 times
Everyone's Best Friend Help a Resident escape or survive the night after performing a calm, convince, or command action on them 60 50 times
The More The Merrier Escape with your life after saving at least 5 Residents 9 4 times
Gift of Gab Successfully complete a very convincing call to dispatch 120 100 times
Unfazed Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 25 times
Rachel
Nerves of Steel Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
Superstitious Tools Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 30 15 times
Ward Off Evil Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 30 15 times
Not Afraid of the dark Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 30 times
From the Shadows Exit a hiding spot and stumble Michael back 12 7 times
Socially Awkward Place an unconvincing call to dispatch 45 20 times
Not Afraid When caught in Michael's grasp, successfully complete the struggle minigame 60 40 times
Fearless Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 20 times
Self-Preservation Escape with your life without saving anyone 30 15 times
Macabre Fascination Outlast the nightmare and successfully survive the night alive 30 15 times
Cursed Artifact Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 20 times
Beyond the Grave Select a perk to give a spectated Civilian 120 100 times
Hexed Strike Contribute to downing Michael without landing the final blow 60 30 times
Through the Veil Successfully open an escape route for use 90 75 times
Marcus
Tinker Restore communications by successfully repairing a phone, CB radio, or phone box that has been destroyed by Michael 9 5 times
Lone Wolf Focus on your own survival by successfully restoring your health using a health spray 30 20 times
Bait and Switch Cover your tracks by having Michael destroy or turn off a noisemaker you activated 15 10 times
Gearhead Successfully repair a car 15 10 times
Ghosting Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
Heavy Handed Inflict damage on Michael equal to 21% to 49% of his maximum health in a single encounter 45 30 times
Mysterious Stranger Approach 75 60 Residents and successfully convince them of the danger
Path Less Traveled Discover an alternate escape route 63 30 times
Untouchable Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 20 times
Off the Grid Navigate to a breaker box that has been sabotaged by Michael and successfully restore power to the structure 45 25 times
Lethal Force Land the final blow that sends Michael into a downed state 45 30 times
Dark Charisma Successfully convince 90 45 Special Targets of the danger
Nomadic Instincts Outlast the nightmare and successfully survive the night alive 30 15 times
Looking Out for Number One Escape with your life without saving anyone 45 20 times
Jennifer
Wallflower Focus on your own survival by successfully restoring your health using a health spray 30 20 times
Exit Strategy Plan your departure by successfully finding and picking up any type of escape item 75 40 times
Flight Response When caught in Michael's grasp, successfully complete the struggle minigame 60 30 times
Phone Jitters Provide an account of the threat by successfully completing a convincing call to dispatch 90 50 times
Way Out Navigate the environment to discover an alternate escape route 63 40 times
Panic Mode Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 25 times
Valedictorian Be the one responsible for fully filling the third police badge meter 60 20 times
Out of Sight Have Michael destroy or turn off a noisemaker you activated 90 40 times
Kind Heart Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 30 times
Unexpected Courage Successfully knock a victim from Michael's grasp 60 45 times
Thomas
Linebacker Inflict an attack or act that knocks Michael off his feet 15 10 times
Walk the Walk Perform a good skill check during a conversation or phone call 75 50 times
Heavy Hitter Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 45 30 times
Team Captain Approach 60 45 Residents and successfully convince them of the danger
Peel Back Block Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 90 50 times
Huddle Up Navigate the environment and discover 63 45 other Civilians during a match
Stiff Arm Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 45 30 times
MVP Land the final blow that sends Michael into a downed state 60 45 times
Leave No One Behind Secure an escape for yourself after coming to the aid of and saving at least 3 Residents in a single match 18 10 times
Setting the Tone Be the one responsible for fully filling the third police badge meter 15 10 times
Star Power Successfully convince 90 40 Special Targets of the danger
Arming the Roster Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 30 times
Stand your ground Inflict damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
Second Wind Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 45 30 times
Lynda
Pep Talk Successfully calm a Resident who is currently in a scared or terrified state 30 10 times
First Aid Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 15 10 times
Going full out Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
Social Circle Navigate the environment and discover 45 30 other Civilians during a match
Slippery When caught in Michael's grasp, successfully complete the struggle minigame 30 20 times
Follow My Lead Escort 60 40 Residents to an escape by having them follow you
Gossip Girl Perform a good skill check during a conversation or phone call 120 100 times
Quick On Your Feet Evade Michael during a chase long enough to trigger the removal of a Tier 2 Stalk Marker 30 20 times
Totally Not Happening Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 30 20 times
Direct Line Successfully complete a very convincing call to dispatch 120 75 times
Life of the Party Escape with your life after saving at least 3 Residents 18 10 times
Fan Club Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 60 40 times
Lifesaver Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 45 25 times
Like, Calm Down Successfully calm a Special Target who is currently in a terrified state 75 25 times
Bob
Batter Up Inflict an attack or act that knocks Michael off his feet 60 30 times
Base Runner Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 45 30 times
Prank Caller Place an unconvincing call to dispatch 45 20 times
Designated Hitter Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 75 40 times
Shake It Off When caught in Michael's grasp, successfully complete the struggle minigame 90 40 times
Stealing Bases Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
Looking For Trouble Have Michael destroy or turn off a noisemaker you activated 60 30 times
Tough Guy Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 20 times
Home Run Inflict damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
Grand Slam Land the final blow that sends Michael into a downed state 45 30 times
Bailing Out Escape with your life without saving anyone 30 15 times
Blindside Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 80 times
Extra Innings Outlast the nightmare and successfully survive the night alive 45 15 times
Annie
Sheriff's Daughter Perform a good skill check during a conversation or phone call 75 50 times
Sharp Eye Navigate the environment and discover 30 15 other Civilians during a match
Assertive Approach 90 50 Residents and successfully convince them of the danger
Taking Charge Successfully issue a command to a Resident or Special Target 60 50 times
On the Lookout Locate and discover 63 35 Special Targets during the match
Unshaken Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
Not a Victim When caught in Michael's grasp, successfully complete the struggle minigame 45 30 times
Priority Dispatch Successfully complete a very convincing call to dispatch 120 80 times
Law and Order Be the one responsible for fully filling the third police badge meter 15 10 times
Trusted Authority Successfully convince 90 40 Special Targets of the danger
Civic Duty Escape with your life after saving at least 5 Residents 9 4 times
Resourceful Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
No Keys Successfully repair a car 60 45 times
Laurie
Hidden in Plain Sight Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
Resourceful Open and search 120 100 loot containers to scavenge for supplies
Honor Student Achieve a perfect skill check while engaging in a conversation or placing a phone call 90 75 times
Watching the Kids Escort 75 45 Residents to an escape by having them follow you
Desperate Struggle Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
Final Girl Outlast the nightmare and successfully survive the night alive 30 15 times
It Was the Boogeyman Land the final blow that sends Michael into a downed state 45 30 times
Protect the Innocent Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 63 40 times
Not On My Watch Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 90 times
Sole Survivor's Duty Escape with your life after saving at least 5 Residents 9 5 times
Richard
Scrounger Rummage and find 60 40 items inside a hiding spot
Sweet Talker Achieve a perfect skill check while engaging in a conversation or placing a phone call 120 90 times
Bodyguard Successfully knock a victim from Michael's grasp 90 50 times
Escape Artist Successfully open an escape route for use 75 45 times
Therapist Calm a Special Target from a scared or terrified state 30 20 times
Heart Breaker Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 30 times
Alley-Oop! Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 30 20 times
Main Character Secure an escape for yourself after coming to the aid of and saving at least 3 Residents in a single match 63 25 times
Psychologist Successfully calm a Special Target who is currently in a terrified state 120 40 times
Snitch Successfully contribute the final progress required to fill the Third Police Badge meter 30 15 times
Born To Live Successfully survive the match as a Civilian 9 10 times
Alexis
Gossip Perform a good skill check during a conversation or phone call 60 50 times
Extrovert Navigate the environment and discover 120 30 other Civilians during a match
Club Crew Escort 75 40 Residents to an escape by having them follow you
Craftswoman Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 45 30 times
Hung Up Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
Slippery Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
Haddonfield Girl Be the one responsible for fully filling the third police badge meter 30 10 times
Party Bus Successfully open an escape route for use 45 30 times
She's So Gone Escape with your life without saving anyone 63 15 times
Helping Hand Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 120 80 times
Jeepers! Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 30 20 times
Silver Tongue Successfully complete a very convincing call to dispatch 9 50 times
Killer
1978 Michael
Lethal Efficiency Perform a standard grab weapon execution on 75 50 victims
Stalker Boy Successfully reach a Tier 2 Stalk Marker on 60 50 victims
Lethal Efficiency the Sequel Execute 90 50 victims that are stalked to tier 2
Weapons
Hatchet
Flight of the Axe Kill 90 75 victims with a thrown weapon
Splintered Terror Smash a window or door with your weapon that scares 105 75 victims
Pristine Slaughter Perform a Bloodthirsty execution while being undetected on a terrified victim 105 100 times
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.