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Bugfixes and Credits - September 26th, 2026
Hey folks, a couple bugfixes here alongside the credits. This includes a fix for the Showoff part mod, which was having around 100x the intended effect. It was pretty funny but I can't pretend it wasn't a problem, haha.
-Sage
Changes
- Added credits
Balance
- Doubled the base value of weapon size part mods to make sure they’re still worthwhile after the fix
Bug Fixes
- Fixed weapon size multipliers being wildly higher than their values suggest
- Fix inactive enemies receiving a forced perception update and attempting to shoot the player during navmesh generation (it doesn’t work but it’s annoying to hear and may cause additional performance overhead if it's stuck on)
- Removed an unnecessary invisible ceiling from the Corporate Crossroads arena map
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.