Bug Fixes and Name Changes - September 15th, 2026
Hey folks, hope you're all having a good time with RIG Riot. I'm still making my way through the list of bugs. The settings menu crash is particularly hard to pin down since I haven't been able to recreate it but I know a number of folks have experienced it so I'm gonna keep trying.
This update includes name changes for the different game modes to help reinforce that they're difficulty settings. The game was originally built around Assault mode (now known as Standard mode) and I added Mission mode (now Relaxed) to try and ease the onboarding process for folks that found Assault too overwhelming.
I've also seen some talk that the game has become easier or is too easy in general. I want to address this and improve things, but for the moment I'm trying to get the game to be in as stable a state as possible.
Also, thanks to all of you who've picked the game up. It means the world to see you having fun with the game, and I'm starting to feel pretty optimistic about being able to make game development my full time job.
Also also, keep letting me know about bugs you find! You can mention them in the feedback form or the game's discord, both of which can be found from the main menu. Thanks!
-Sage
Changes
- Changed the names of the different game modes to better reflect their intent as difficulty options
- Mission -> Relaxed
- Assault -> Standard
- Hard Mission -> Relaxed (RIOT)
- Hard Assault -> Standard (RIOT)
- Increased the size of enemy compass icons
- Gave objective enemies a different, taller compass icon to help differentiate them from horde enemies
Bug Fixes
- Fixed enemies in Assault mode not giving the player Upgrade progress on kill
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.