General:
- Save System now has a button on the Main Menu to load last level player was on
- Cutscene length adjusted for easier reading
- The explosive barrel no longer breaks cutscenes
- Boss rebalancing
Mechanics:
- Explosive barrel respawn adjusted if player accidentally sets it off
Enemies:
- Boss rebalancing
- Wizard fireball slowed down
Player Movement:
- Movement during cutscenes has been turned off
- Moving up and down stairs has been fixed. Player should no longer fly off
- The Teleportation distance has been extended
Levels:
- Certain wall colliders adjusted that would get player stuck adjusted
SFX:
- The Health Pickups from enemies now make a sound when collected
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.