User experience optimization update on August 11, 2026
Based on player feedback, we have made significant improvements to the user experience, including the following:
1. Combat Numerical Mechanism: Attribute advantage now results in maximum damage. When countered, damage is now randomly selected between the minimum and maximum damage values instead of just the minimum.
2. Weapons: Weapon accuracy has been increased.
3. Monster Numerical Mechanics: Draw and win rates have been reduced, and monster health has been slightly decreased.
4. Random Events: Animation time for various events in the main storyline has been shortened, including but not limited to check events and closing the interface.
5. World Map Animations: Player piece movement has been sped up.
6. Combat: A speed-up button has been added to accelerate the overall combat process.
We encourage players to provide feedback through the Steam Community or our official email. We will continue to optimize the game. Thank you for your support!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.