Warlords,
Thank you for an excellent first weekend! The game is performing wonderfully on Steam and the future of Warlord and Darkmatter Games has never looked better.
This morning (starting at 4AM) I sat down to work on some lingering issues from the launch week. I hope this resolves a decent amount of quality of life issues people have been encountering. See here for the change list!
Darkmatter
vR105
- Fixed ghost armies
- Fixed not being able to conquer some settlements (thank you bug reporters!)
- Fixed projectile error
- Optimized projectiles' flight routine
- Fixed fire arrow looping sound
- Optimized arrow after effects
- Fixed progression changes so they apply even without making a new save
- Fixed fast travel miles marched exploit
- Fixed armed support so they follow closer to the front of the formation
- Fixed “double it and give it to the next temple” trade and raze exploit
- Added extra info to last tutorial step
- Increased accuracy and fire rate for all ranks slightly
- Increased allied horse health considerably to make cavalry more useful
- Added accuracy and fire rate stats to warrior menu
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.