Alabaster Dawn 0.2.0 - Scala Moor Gameplay Preview

Hello everyball and everycabbage!
With the beginning of October and... a bit of a delay, the new Early Access version is finally here! And that’s pretty much the entire post, so let's get into it!
Version 0.2.0 adds Gameplay Preview for the new area Scala Moor and a new Hall of Trials. This content comes with a bunch of new enemies, several boss fight, a new weapon, a new aspect and of course: new puzzle mechanics!
Other than that, we added a couple new Features including:
- Map Markers - as many of you requested!
- A German Localization
- A Dojo to practice combat (found at each Waysprout)
- Gamepad Rumble - that you are free to tune and turn on/off
- New Field and Battle Music for Aurum Plains
The only thing you unfortunately won't find: new story. This update is all about testing new Gameplay content!As per our roadmap, we plan to add the proper story for the new content in a future update. Because of that, we recommend keeping a save before testing the preview content, so you can replay it later with proper story.
We appreciate anyone trying the new content and sending us feedback!
And that's all!
Have fun with the new version!
...unless you want a more detailed list of changes?
In that case:
Patch Notes Version 0.2.0
This update adds a Gameplay Preview of the new area Scala Moor and the Trial of Cryo, featuring a new Weapon and Aspect. In addition, it adds the Dojo and new features for Somu's Dream, next to implementing lots of Feedback we received through the Community!
Note: This update does not extend the story!
Environment
- [+] New Area: Scala Moor (Gameplay Preview)
- [+] New Hall of Trials: Trial of Cryo (Gameplay Preview)
- [+] The once blocked path after solving a certain puzzle in Koro Valley is now open! Whatever may you find there?
- [~] Fixed uncountable amounts of map issues.
Gameplay
- [+] New Melee Weapon: Spear
- [+] New Aspect: Cryo
- [+] New Feature: Dojo
- This is a training ground accessible from any Waysprout. Use this to try out combos with infinite health and regenerating Divine Charge!
- Spend enemy essences to unlock new enemies to fight against in the Dojo.
[*][+] You can now swap the loadout by pressing the aspect button of your current element again. (Using the right stick is unaffected) [*][+] Added an option to disable right-stick aspect change. (Gamepad Only) [*][~] Added Gamepad Rumble!
- This is a first iteration and we will likely adjust things based on feedback. You may also disable specific rumble effects while keeping others active via new options.
[*][~] Navigation got re-navigated and now allows entities to interact more natural with slopes! [*][~] Party members are now dragged along the player when hooking Kama-Hook spots. [*][~] You now consume stamina when starting your guard and on blocking (not parrying) hits. To compensate, the guard can be started with empty stamina, but will break if the attack was not parried. [*][~] Decrease recharge rate of boost by 50%. To compensate new enchantments will be introduced to buff the rate.
UI & UX
- [+] Added German Localization
- Note that the localization may be incomplete for more recent additions, especially in the preview content. We'll keep updating and improving the localization over time!
[*][+] Added Markers to Map Menu [*][+] Treasure Radar is now working! [*][+] Added Patch Notes to the Title Screen. You're reading them! [*][+] Craftables item info now displays a preview of the resulting gem as its first page. [*][+] The Gem Forge now has a compare panel which displays your current modifiers based on the current category.
- For Weapons, you can cycle through all currently owned ones and see their enchantments.
- For Major Core Gems, you can directly compare to each gem's enchantments.
- For Minor Core Gems, all equipped gem enchantment are displayed
[*][~] Worldmap now features different colors for different structures!
- This is an ongoing project and will receive more changes in future updates.
[*][~] Fixed Buffs not correctly displaying increased duration when using the same boost before it ran out. [*][~] Fixed the rogue end screen displaying incorrect values when skipping bonus point animation. [*][~] Fixed typos as best we could! (Thanks for the help!) [*][~] The Level HUD now has a context help showing the absolute exp values. [*][~] The Healing Bulb just like the Boosts now also have a context help in the Character Menu!
- This shows the active dish, charges, healing power, time and exp for the current palate.
[*][~] Added a small palate icon of the current active dish next to the healing bulb. [*][~] Context help now displays modifiers on gem item types. [*][-] Removed Journal for the Character Menu.
- It was already accessible via the Map Menu and thus a little redundant. We know it might take a while to get used to, but we need the space for another upcoming menu.
Music & Sound
- [+] Added Field and Battle Theme for Aurum Plains
- [+] Added Field and Battle Theme for Scala Moor
- [+] Added Dungeon Theme for the Trial of Cryo
Somu's Dream
- [+] Added layer for Scala Moor.
- [+] Added lots of new Blessings.
- [+] Added Early Dreamer Perk.
- Start each run with a selection of a random Blessing.
[*][+] Added Magnificent Eye Perk .
- Previews special rooms with unique effects similar to the gates before a Boss Room.
[*][+] Added Flawless Combat Bonus.
- Applied in a Combat or Trial Room when not taking any damage.
[*][+] Blessings that are stackable now display the icon next to them. [*][~] Buffed Fatal Frenzy Strength multiplier from 5% to 10% [*][~] Buffed Energy Vampire multiplier from 100% to 150% [*][~] Buffed Allmighty Aura multiplier from 100% to 150% [*][~] Nerfed per Layer shard multiplier from 25% to 20%. [*][~] Nerfed per layer enemy attack multiplier from 25% to 20%. [*][~] Fixed Dark Tear Flask spawning even when Rest Rooms were not unlocked yet. [*][~] Changed the rarity of some powers to make them appear more often and give more early build choices. [*][-] Removed the Rogue Exchange Shop for now.
- It was added by accident and will come back better in a future update!
- Items already brought will be kept.
[*][-] Removed Crystal Collector Perk.
- Instead new powers were added which reward risky play for more shards.
[*][-] Removed Damage Taken Penalty.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.