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Steam announcementView the game on SifterSeptember 9, 2026

Patch 0.1.0.1

Gameplay

  • Reduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies.
  • Removed run failed banner from the ending sequence of Endless Mode.
  • Increased Sandbox decorative object cap from 300 to 600. We will display this limit in the UI in an upcoming update
  • Disabled decorative spawn point and unit spawning from Region 1 Level 1’s background decor

Bug Fixes

  • Fixed saved language settings being reset during settings validation.
  • Fixed several cases where units would frequently get trapped or hang off the edge of a platform
  • Remove Platform card can now properly target non-essential platforms in Endless Mode
  • Add Platform now properly updates the next generated platform’s spawn preview
  • Cube/Sphere physics objects now render properly in sandbox mode

Balance

  • Reduced amount of enemies in Endless Mode waves 1-25 (starting at ~40% original total, scaling to current value by wave 25)

Performance

  • Lowered URP quality-tier settings that were unnecessarily higher than needed
  • Improved expensive calculations in rope collision and unit crowding

Art

  • Updated level decor foliage to more closely match surface in early campaign levels
  • Reduced reflectivity of Bouncy Gel trap

Known Issues:

  • Add Platform preview may not be rendering properly on Mac.

Thank you all for the bug reports!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.