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[Patch Notes] Ver.1.0.3 Update Notice

Thank you very much for playing our game.
We have continued to receive a great deal of feedback and bug reports since Ver.1.0.2, and we sincerely thank everyone who took the time to send them.
Today, we have released an update (Ver.1.0.3) focused on bug fixes.
■ Bug Fixes & Improvements
We have fixed the following issues and implemented various improvements.
【Progression & Stability Fixes】
- Fixed an issue where the screen could stay dark at startup, preventing progress.
- Fixed an issue where clicking rapidly right after the day's action cards appeared could leave the screen black and prevent progress.
- Fixed an issue where loading save data from a previous version could cause an error.
【Combat & Equipment Fixes】
- Fixed an issue where the self-damage of the skill "All-Out Attack" was not applied.
- Fixed an issue where equipment with the effect "Reduce the value by N when receiving " did not work against status effects inflicted by enemies.
- Fixed an issue where equipment with the effect "+2 when gaining Guard" (Iron Helmet) did not trigger when gaining Guard from Harden.
【Interaction, Event & Scenario Fixes】
- Fixed an issue where events whose conditions had not been met (Prologue, Before the Day 40 Battle, Tetia's Ending) could be unlocked after an Interaction. This also fixes Steam Achievements being unlocked unintentionally.
- Fixed an issue where the Interaction count was not tracked for Melchior's sub-event "Collaborate 25 times in a single game."
- Fixed an issue where Croisé's sub-events #6–#8 and Balthasar's sub-events #1–#3 were not unlocked even after meeting their conditions. Since these take place where the main characters are not present, they are now unlocked as soon as the conditions are met and can be viewed from the EVENT screen.
- Revised the trigger conditions for Tetia's scenarios: #7 and #8 now occur by Day 59. #9 and #10 now occur on Day 81 or later. They no longer occur right before or after Boss Battles (Rite of Passage).
【Shopkeep Fixes】
- Fixed an issue where clicking the edge of a Slime while tending the shop grabbed an item from the shelf instead of defeating the Slime.
【Graphics, Display & UI Fixes】
- Fixed an issue on the reward selection screens (Combat Rewards / Interaction Rewards / Replay Rewards) and the Load screen where hovering over a card while it was sliding in stopped it midway.
- Fixed an issue where cards could keep shaking slightly on screens such as the save slot selection screen.
- Fixed an issue where the edges of the screen were cut off at certain screen sizes or in fullscreen mode. On screens that are not 16:9, black bars are now shown at the top and bottom or on the sides.
- Fixed an issue where unnecessary markup text was displayed in some skill descriptions and other text.
- Fixed an issue where some character names were swapped in Korean.
- Adjusted Korean scenario names to fit on screen.
We will continue to make improvements so that everyone can enjoy a smooth gaming experience.
Thank you for your continued support!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.