[Patch Notes] Ver.1.0.2 Update Notice

Thank you very much for playing our game.
Since the initial release, we have received a vast amount of feedback and bug reports from players. We would like to express our heartfelt gratitude to everyone who has sent us warm support and valuable input.
Today, we have released an update (Ver.1.0.2) that includes game balance adjustments and bug fixes.
■ Game Balance Adjustments
In this update, we have made the following adjustments to improve readability during reward selection and to optimize the overall game pacing and balance.
1. Combat Reward Changes
- To clarify the difference between rarities (Bronze, Silver, Gold), the total stat bonuses added to Attack, Defense, and Affinity have been unified to 【Bronze: +3 / Silver: +5 / Gold: +7】.
- In Elite Battles, at least 1 reward card is guaranteed to be a Gold Coin reward.
- Gold Coin rewards will no longer appear in Boss Battles from Day 40 onward (Rite of Passage) and Mock Battles.
- Adjusted the spawn rate of super rare enemies, setting higher Gold Coin reward amounts for them.
- The Gold Coin reward amount has been set to a fixed value per stage (※ The probability of obtaining the reward remains unchanged).
- Reduced the item drop rate in combat rewards and changed the rarity of items to "Gold."
2. Interaction Reward Changes
- Adjusted Interaction Rewards so that 3 new skills will no longer appear simultaneously, limiting the maximum number of new skill choices to 2.
- Changed the specification so that "Nap" will automatically appear when there are no skills available for upgrading.
■ Bug Fixes & Improvements
We have fixed the following issues and implemented various improvements.
【Progression & Memory Fixes】
- Fixed an issue where the screen turned black near boss battles, preventing progress Fixed an issue caused by insufficient memory release. * Please note that this game requires at least 3GB of resident memory (mainly used to keep combat pixel art assets loaded in memory).
【Combat, Card & Reward Selection Fixes】
- Fixed an issue where selecting Skill Upgrade could sometimes reduce the number of skills owned.
- Fixed an issue where unnecessary markup code was displayed in the item description box during combat reward selection.
- Fixed an issue where hovering over a buff description pop-up after battle would cause the pop-up to remain on screen.
- Fixed the following issues on various reward selection screens (Card Selection / Combat Rewards / Interaction Rewards / Replay Rewards):
- Previous selection states remaining on the screen.
- Cards stopping mid-rotation without finishing their flip.
【Interaction, Event & Scenario Fixes】
- Fixed an issue where selecting the Interaction Event "Nap (Recover 30 HP)" did not actually restore HP.
- Fixed an issue where Tethys Scenarios #9 and #10 could not be played.
- Revised event unlock and reproduction conditions for better clarity.
【Graphics, Display & UI Fixes】
- Fixed an issue where the left and right sides of the screen were cut off when using a vertical monitor.
- Fixed an issue where Solaris's weapon animation might not play correctly during replay playback.
- Fixed text rendering errors (garbled text) in various parts of the screen.
- Changed the button label after the ending from "Return to Title" to "Exit," as returning to title caused confusion due to leftover replay displays.
- Updated the game icon to a new design.
We will continue to make improvements so that everyone can enjoy a smooth gaming experience.
Thank you for your continued support!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.