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Steam announcementView the game on SifterSeptember 24, 2026

DrainSim EA 0.4.1.12 - Workshop Update

After a long wait, the Level Editor is finally here!

You can now make your own levels and upload them to the Workshop. Or just download and play the levels other people make. And if you've played those and still want more, maybe try making a level yourself. Hopefully we'll end up with a lot more levels than I could ever make on my own :)

To open the editor, start DrainSim from your Steam Library and choose the "Level Editor" launch option.

I also put together a guide for the editor: Level Editor Guide

You can also open the same guide through the question mark in the top right of the editor.

  • Added Level Editor
  • Added Steam Workshop integration to download, play and share community levels
  • Improved performance across all levels
  • Optimized placement of hoses, cables and inflatable barriers
  • Reworked hose and cable navigation with automatic links across height differences and improved navigation performance
  • Improved hose height detection and fixed hoses and cables incorrectly routing to upper floors
  • Fixed hose and cable collisions
  • Downtown Station: improved navigation
  • Improved digging mechanics
  • Added new dirt placement sounds, including feedback when you have no dirt available to place
  • Fixed pumps removing water when switched off
  • Fixed issues with pipe leak actors across campaign levels
  • Improved water foam saving and loading
  • Fixed generator glow
  • Fixed tutorial progression issues
  • Fixed the player floating away when jumping after the intro
  • Updated leaderboard cheat prevention logic
  • Disabled mouse smoothing
  • Updated the PSO shader cache for improved stability
  • Increased Nanite streaming pool size to 256
  • Capped the title screen at 60 FPS by default and loading screens at 30 FPS
  • Updated loading screen appearance
  • Fixed the main menu not accepting input
  • Added optional crash reporting to help identify and fix problems
  • Removed game analytics tracking

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.