Update [REL.1.1.0] - 03.09.2026
This patch marks the end of a full month of post-release cleanup. Thanks to everyone who reached out with feedback of any kind. I'll try to write a proper community post soon. In short, I plan to return to making new content in the _dev branch as early as today. I've been playing the game a lot lately, and it's pretty clear how to improve/expand it. But it all takes a lot of time and resources, and we have less and less of both.
There will be two major content updates: 1.5 and 2.0 (don't ask when). You can learn more in the roadmap.
[REL.1.1.1] - 05.09.2026
Fixed
- Dynamic library(data): didn't proc on 2nd activation move;
[REL.1.1.0] - 03.09.2026
Added
- UI text size slider; - Tony(core): Depth-2 core, was disabled by mistake (it's a pre rework Linda); - Run history screen: points column; - Run history screen: run result view for the past runs; - game over exit confirmation dialog (only with positive restarts); - paywall to enter Depth-3 (4/6/8/10 Crystals, same as for Depth-2); - 2 experimental "secret" achievements (for Dynamic library and Charging Station); - "Unlock All" button;
Changed
- Triton(core): reworked to lose strength from node refreshes; - Max difficulty Trace modifier: : Add 1 Trace (X = current Stage); - Broken record reworked(corrupted Data node): light rework (infinite Multiuse via self-refresh); - Static Discharge(system): trigger added; - Archivist and Curator(aspects): small nerf, proc only on unique visits (per turn); - Dial-up(aspect): light nerf (Turn Start: Alert if was used 3+ times on the previous turn); - chkdsk(aspect): small rework, "in a row" condition replaced with "3 unique exhausted nodes"; - Grounding(aspect): "reduce maximum Link by 1" added; - Beholders(Depth-3): encounter and the node itself streamlined; - SPLT-1: add 1 Trace on activation; - starting selection of Corrupted aspects will have at least one uncleared aspect (to make achievement hunting easier); - Total Biscuit(corrupted aspect): number of Cookies reduced; - Mayson (chatbot core): light nerf (and +1 Crystal reward for stage 8 version);
Fixed
- Polaris post-reboot highlight; - PLC(aspect) end of turn Link Overflow crash; - small add slots locations not upgrading nodes/slots; - double procs on Dave from "weaken Firewall" effects; - status effects visualization problems (Bare Wire); - Depth-3: exception when Home was moved out of center;
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.