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Steam announcementView the game on SifterAugust 21, 2026

v1.0.4 is out ❤︎⁠

Greetings!

Highlights

  • Renamed Bounty to Nut, with brand-new visuals
  • Added Brazilian Portuguese support
  • Added an optional introduction for new players, which can be enabled or disabled at any time
  • Work In Progress: Added a compendium where you can browse every unit in the game

Gameplay

  • Lethal effects now trigger even when the target would have been defeated by the damage alone

Quality of Life

  • Conditional effects, such as Vacaloca’s and Mercy’s, are now explained in their tooltips
  • Destroy effects, such as Noid’s, now have clearer visual feedback
  • Added support for Steam’s Rich Presence
  • Added support for Steam Cloud
  • Added an option to skip the confirmation before combat
  • Added tooltips to the match timeline
  • Added outlines to every unit for better visibility against the background
  • Added notifications for when opponents upgrade their shops
  • Your last match is now shown on the main menu
  • The leaderboard now has its own screen
  • Hovering over Upgrade Shop now highlights the Slot Machine
  • Brought all settings together into a single screen
  • Updated numerous sound effects throughout the game
  • Replaced the heart icon for a drop icon to represent the life of a unit
  • Improved the appearance of the player list during the match
  • Improved the confetti effect when refreshing the shop
  • Improved the pennant on the main menu
  • Improved messaging when abandoning a ranked match
  • Improved accessibility throughout the interface
  • Reworked the visuals for Taunt
  • Reworked the effects shown when units deal damage
  • Reworked the visuals of the tier banner
  • Refined the colors and lighting of several units
  • Updated the textures for Panzerpaws, Reefa, Houndhog, Zika, Dotanator, Bongo and Gestalt

Bug fixes

  • Fixed the rank display appearing at inconsistent heights on the main menu
  • Fixed a white border appearing around the Slot Machine when hovering over it

What's next

If you ask me, v1.0.4 is the version of Madhearts I wish we had released on day one. We poured our hearts into this one.

Before moving on to more gameplay content, we wanted to tie up the loose ends, fill in the gaps, and make the game feel more complete.

So, what’s next?

  • New content
  • Meta progression
  • More languages
  • Better level design
  • A more polished and rewarding Ranked experience, including things like unique badges for each rank

None of this is set in stone. Your feedback may change our priorities, and our plans may shift as development continues. But that’s the big picture we have in mind right now.

Thank you for playing and sticking with us. 🤍

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.