- Fixed multiple spots where the player could get stuck.
- Closed numerous gaps that allowed players to get out of bounds.
- Added new objects to scare unsuspecting players.
- Radio markers are now saved.
- Added new tutorial text.
- Fixed a bug that caused the player to enter a "crab-like" pose. (hopefully)
- Improved audio integration with the spider damage system.
- Improved the Megapol lobby model.
- Improved the cognitive damage effect.
- Added new files.
- Improved Dust Devil behavior.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.