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Apocalypse Update Hotfix Update
We’ve just released a new hotfix (ver 22787) with fixes and improvements across the base game, Apocalypse DLC, VR, and Room Editor. Thanks for all the reports and feedback!
Core fixes
- Movement speed is now a separate value for flat and VR, so they can be adjusted separately.
- Improved throwing to prevent thrown items from clipping into colliders or going through walls.
- Fixed a bug in multiplayer (3+ players) where player customization would sometimes not sync properly.
Level fixes
- Apocalypse 2 - Fixed shader compilation issue when entering the toilet room.
- Apocalypse 3 - Fixed solar panels puzzle not showing the correct colors in some cases.
- Apocalypse 3 - Fixed a bug in VR with the tripod puzzle where the puzzle would finish while the item was still in hand.
VR
- Fixed dialog UI not showing in the proper position when a VR player tried to start a level in the multiplayer lobby.
- Fixed a bug where a client VR player would have overlapping UI when the host exited during Lobby load.
- Defined out-of-bounds sphere colors for Lobby and Tutorial.
Room Editor
- Fixed issue with constrained transform scale when setting a value manually to 0.xxx (when you typed the first 0, it would break the scale).
- Fixed a few improperly defined props that could not be deleted once placed.
Pine team
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.