Changes: - Added a save game backup systems. On load the save game directory is zipped and backed up. Up to 5 backups are stored. You can open the backup folder via a button in the save slot screen. This is only intended for calamities, there is no built-in restore function. - The tech tree now has a "Respecialize" button that locks all parts and gives you all tech points back. - Minibosses now again have a tech reward (via a dialog). - Added Phoenix Union Territory Controller miniboss (which had a small update as well). - Added fallback mission victory detection for when victory event did not fire properly. - UI scaling is now set automatically on first run based on known display pixel density. - Moved energy stats up in editor sidebar to always be visible in smaller screens.
Bugfixes: - "Abandoned" stash encounter let almost infinite number of reinforcements spawn. - A hangar part stored design was used even if it exceeded the hangar definition cost_limit, max_length, or max_width. - Rewind to arrival made wormholes disappear. - Rewind to arrival did not rewind several resources and unlocks properly.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.