Another day, another small patch.
Please note: the mercenaries panel was moved to a button in the top-right, since I kept getting reports of the panel being impossible to open.
Also, hangars got cheaper, to make them more cost-effective.
Changes: - Reduced cost of hangars significantly. - Mercenaries panel moved to a button in the top right. It lights up green when there are hireable mercenaries. - When mercenaries cannot be hired, the hover info shows the reason why. - The mercenaries that spawn tend to be a bit more affordable now. - Non-hostile factions only lose reputation for friendly fire that exceeds 25% of the player's damage to their enemies. - The tech tree now shows the part info when hovering over the part display in the sidebar. - Allied traders now always sell a blueprint, friendly have a 50% chance and neutral a 10% chance. - The sandbox now shows a maximum of 5 boss bars. - Burst firing weapons now cancel their burst when energy runs out.
Bugfixes: - Destroying a faction's wrecks cost reputation. - Super pulse cannon collider shape was 1.5 too large, making it never fit well. - Mirroring while dragging multiple parts in editor broke snapping. - Rhombus 4 thruster name was incorrect. - Rendering device lost due to driver bug caused hang instead of crash. - The looping thruster sounds had small "clicks". - Arena crash after copying a downloaded design. - Possible crash in outdated AMD Dx21 driver on startup.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.