This patch fixes a bunch of bugs that were reported after launch. For now I'm focusing on stability and bugfixing.
Changes: - The log file(s) of the previous run are now preserved, to help in debugging.
Bugfixes: - Could not open mercenaries panel while control hints were open. - Updating drone design could cost resources when it should not. - Switching cheap drone design for a more expensive one let you keep the same amount until they died. - Railgun shots would pass through asteroids and friendly ships. - The amount of XP granted from exploration was halved, resulting in reduced XP gain from mission completion. - Distress calls were missing from the Wild Waste. - Some edge condition could cause victory to fail when boss was defeated. - Over-eager stall detection caused restart when rendering a frame took too long. - Crash when loading corrupted or missing save. - Crash on removing logfile when it is open elsewhere. - Crash when switching to exclusive fullscreen when it is not supported in the display mode.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.