Hey guys, I'm still mobile at the moment, but I'm using my laptop to get some patches in. This is the first of many to come.
The long loading time after the main menu should be fixed now, and the enemies walking through walls on the first level have been fixed.
Plans for the next build are a continue system, checkpoints, and expanded options. Once enough QoL features are in, I'll start work on the extra finale level.
See you soon :D
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.