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v1.1.7 Update - Player Base Raid Balancing
This update focuses on increasing the survivability and effectiveness of defensive structures. Also, this update addresses an issue with the enemy target priorities where resource structures were seen as equally dangerous as defensive structures.
Player Base Raids
- Enemies now focus on defensive structures, power generators, resource structures, then the monastery last in that order.
- All defensive structures and power generators have received significant health increases.
- Archer Missile Turret: Increased fire rate and damage.
- Engine Scram Turret: Significant increase to range.
- Machine Gun Turrets: Increase to damage.
- Missile Turrets: Increase to fire rate.
- Railgun turret: Increase to fire rate and damage.
- Laser Lance Turret: Increase to damage.
- Seeker Mine: Significant increase to damage and health.
- Resource structures previously had their health increased in the last patch.
Balancing
- Deacon damage slightly reduced.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.