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Steam announcementView the game on SifterSeptember 29, 2026

1.0.5 Hotfix!

1.0.5 Hotfix!

Lots of big changes that tackles some niche but very damaging bugs. Also Elysia map generation has been completely reworked!

Fixes

- Elysia should no longer be as cramped.

- The final glyph on elysia are now guaranteed to be reachable.

- Damage over time effects should do damage more consistently now.

- Enemies should be a little less successful in inflicting performance damage to players' computers.

- Gesture recognition should no longer improperly recognize gestures as forbidden.

- Mana slots now tint the text color when the player cannot afford them.

- Recovered lost magic (keep an eye out for Mana Burn, Expensive Ink, and Scribble Wiz)

- The Tide has managed to prevent emergency extract elixirs from working during the final sequence.

- Roaring Flames now sticks around the player

- Fixed Extract tutorial softlock

- Fixed spellblade keeping prestige upgrades between missions

- Added fail safe to narrative sequence break with Matcha

- Gates of Suqar properly close their gates

- Gates of Suqar and Prismatic Spire no longer last forever

- Amp Beam fixed (10x the crit bonus)

# Enhancements

- New option to turn off damage numbers

- Frost Aura visual replaced

- Added new loading screen tips

- Added tutorial for how to sprint in the hub (right click or space)

- Reworked mega missile completely

- Randomized loot is found under gazeebos in Yomori

- New Mana Burn perk

Balance

- Gazeebo roofs now fade earlier

- Wizard Snails reduced hp

- +5 Spellblade base damage

- Spellblades shatter on crit after 3 strikes

- All DoT upgrades buffed

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.