This patch fixes:
- Fixed "Tutorial Not Completed" message not fitting in box in mode select
- Fixed Exit to Menu button in Time Attack Completion screen being disabled
- Fixed issue where loading into a second level in multiplayer would result in a crash
- Fixed issue where clients would see a frame underneath the level instead of the loading screen instantly
- French Fry encounters now only show the objective marker for the correct French Fry plate to hit
- If you hit the wrong French Fry plate, it respawns the captain instead of making you redo the whole thing
- Objective markers in the Hamburger encounter now show on the next target you need to hit rather than all of them
- Added arrows to indicate you need to grapple up at end of tutorial
- Changed enemy damage part of tutorial so the player’s natural pathing faces the enemies
- Moved crystals in 09. The Tiered Cave to force players to slide in first parkour
- Added a crystal in 09. The Tiered Cave near end of first parkour so the electricity buff timer resets at the right time
- Fixed issue where you could launch the tutorial and gauntlet as time attack
- Fixed issue where arms on glider could sometimes be displaced incorrectly
- Lowered Stappler Explosion Force
- Fixed Stappler Alt Fire Consecutive shots not showing correctly if you put the weapon away and equipped it again
- Changed Enemy animations to use alternate method to appease the Unreal Engine gods
- Fixed issue where you couldn't select players in ghost selection screen
- Fixed issue where some options were visible when selecting ghost from a leaderboard
If you find any more bugs or want any changes, make sure to report them in the Discord!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.