Endless Mode
Until now, Endless Mode didn’t really give your craziest builds a chance to shine. We’ve reworked its difficulty curve — now the game will actually try to fight back and put even the wildest builds to the test! Important: Due to changes to the structure of Endless mode, Endless runs saved in previous versions are not compatible with this update, sorry for that
- Reworked the Endless Mode level structure — it now plays more like a boss rush
- Difficulty now increases significantly after each completed loop
Controls & UI
- Improved controller aiming
- Increased the panning area in the inventory
- Post-battle reward animations can now be skipped
Balance & Rewards
- Winning on a certain difficulty now also unlocks achievements for all lower difficulties
- Improved the Shaman’s trades: mushroom trades in the Swamp and Ancient Relic trades in the Cave now offer better rewards
- The Underground Baron now offers different rewards for chips if the player already has a combat locomotive
- Gravity Bullet now works as described and no longer pierces enemies
- Bone Keys now grant a larger stat bonus
- Canyon Bullet now has more charges and spawns a sub-projectile by default
Save System & Fixes
- Improved the save system. Loading a save should no longer send the player back to the previous battle in certain situations
- Fixed an issue where some Aspects could grant additional bonuses after loading a save
- Fixed a rare softlock caused by melting items too quickly
- Fixed the Furnace Requirements stat for Mine Coal when modified
- Changed the activation sound for the Poacher Railcar
Performance
- Optimized projectile physics, improving performance Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.