Update — September 30
Balance
- Shortened the overall run length and rebalanced several progression segments
- Early-game power-ups now arrive faster, each hero have a combat railcar in starting shop
- Bosses now deal more damage, making skipped boss fights more dangerous
- Bear boss HP is reduced
- Difficulty III and IV now have distinct balance settings
- Difficulty III now unlocks at Legacy Level 5 instead of 3
- Difficulty IV now unlocks at Legacy Level 7 instead of 5
- Added minimum enemy stat values for Endless Mode to prevent certain stats from dropping too low on lower difficulties
Controls & UI
- Improved gamepad aiming. Aiming now behaves like a proper twin-stick setup instead of emulating a mouse cursor
- Added the ability to change the screen resolution
- Fixed incorrect item filters when opening the Library from the pause menu
Fixes
- The game will no longer attempt to load a corrupted session when using Continue
- Fixed an issue with Ancient fragments where fragments could incorrectly target and push each other apart
- Fixed an issue where the Flag Aspect could reset the accelerated post-battle reward animations, making late-game reward sequences unnecessarily long Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.