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Steam announcementView the game on SifterAugust 27, 2026

Coin-Op Chaos Title Update - Detailled Release Notes

New Features, Improvements & Fixes

  • Brand new “Arcade Mode”
  • Experience Scott Pilgrim EX in a fast-paced arcade format featuring lives, credits, score chasing, and a streamlined progression from stage to stage.
  • Rack up points, earn extra lives, beat the clock, and climb the local rankings in a mode inspired by the golden age of arcade brawlers.

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Added new “Save Slot” system

  • Choose from 3 different save slots for your new game or continuing your progress
  • Added temporary “Online Save” that can be copied to a Save Slot to resume progression from your last Online game
  • Reworked some achievement tracking to work with new Save Slot system
  • Reworked “New Game+” to work with new Save Slot system and added an icon to identify them quickly

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Playable Characters & Assists

  • Taunt now activates automatically after holding for 2s, no need to release button
  • Fixed stacked players not falling into pits when the bottom player falls into pit
  • Fixed Ramona’s Combo Grab on Wrestler enemies potentially making them stuck
  • Fixed Ramona’s Tech Attack to longer teleport into pits
  • Fixed potential second jump with precise timing after an Air Throw
  • Fixed client players not being able to enter shops when host is KO
  • Fixed combo throw sometimes throwing enemies from too far away, will now always target closest engaged enemy
  • Fixed some assist characters spawn position to avoid walls and pits

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Enemies:

  • Improved pit detection for enemies
  • Improved platforming logic for enemies
  • Fixed aerial enemies sometimes getting stuck during their spawning sequence
  • Fixed enemies sometimes remaining permanently armored when becoming furious
  • Fixed enemies idling for too long after spawning

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Weapons

  • Players no longer drop their weapons when bumping on walls or camera edges
  • Improved “Gorde-Os” weapon: can now shoot cereal projectiles
  • Improved pick up range for some weapons to make them easier to grab
  • Fixed online weapons stutter when throwing them on client-side
  • Fixed some incorrect interactions with the skateboard
  • Fixed potential issues with Lucas’ weapon catch
  • Fix weapons going through walls when throwing them while standing too close to wall
  • Fixed Key weapon potentially causing infinite knockdown loop

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Bosses

  • Fixed Fixed Patel’s clone heal FX showing up on Boss UI
  • Fixed Patel boss potentially stuck in jump loop
  • Fixed potential softlocks with some bosses in online multiplayer
  • Fixed Metal Scott potentially phasing through the ground on client side
  • Fixed Steamtrain Lucas potential softlock when using skateboard attack
  • Multiple other fixes and improvements to boss fights

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Achievements

  • Fixed “Tag Team” achievement not working properly with Metal Scott
  • Fixed some achievement tracking always triggering a game save and save icon display

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UI & Feedback

  • Added “Level Up” and “Maxed Out” indicators in shops when buying consumable with stat upgrades
  • Added “Low HP” indicator when trying to steal life from a player with low HP
  • Added “Rich Presence” displaying current game mode, current stage/quest
  • Added missing SFX for some menu navigation
  • Added tutorial info for “Inventory” screen
  • Added more contextual information and active characters when displaying joinable lobbies
  • Added super secret “Sound Test” menu
  • Unselect all characters when returning to the Character Select menu (Ramona’s apartment)
  • Fixed Player's snack consumed HUD animations not playing properly
  • Fixed players’ “Shop Ready” background not always visible in online play
  • Fixed some text formatting in “Training” mode
  • Fixed GP bar position sometimes offset
  • Fixed TechAttack flash stopping when another flash effect stops

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Cutscenes

  • Cutscenes will no longer always drop current weapon, unless necessary
  • Multiple other fixes to cutscenes

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Settings

  • Added “Flick Sprint” option in Settings menu
  • Added option to enable/disable moving backgrounds in menus

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Other:

  • Multiple localization fixes

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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.