v1.0.5 - Improved Controls & Difficulty
This update focuses on improving unit control, making the game more approachable for new players, and polishing a few parts of the UI.
Unit Control

Ranged units now have the same vision range as their attack range. This prevents ranged units from moving unnecessarily toward enemies and helps them stay in position while attacking.
Barracks rally points no longer cause units to move automatically. Players now have full control over where their units are positioned.
Difficulty & Resources
- Easy and Medium campaign maps now provide more resources. Easy is intended to be a more comfortable experience for new players, who already have many things to manage in the early game. More resources should give them some breathing room.
- Hard difficulty remains unchanged.
- Mines now require workers to return and mine more frequently, making them easier to operate since they provide important resources.
- Mine interaction range has been increased from 400 to 500.
- Random Map Easy and Medium difficulties now have fewer difficult enemies. This gives newer players a better chance to survive and win. Easy is also a good choice if you simply want a more relaxed game and more time to build and decorate your base.
UI & Map Editor

The Special Box button has been made more noticeable, since many players were missing this feature before.

The Map Editor interface has been redesigned and adjusted to make its functions easier to understand.
Thanks for playing Flow of War and for all the feedback! I’ll keep working on improving the game and making it more enjoyable and comfortable to play.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.