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Steam announcementMortal Shell IISeptember 24, 2026

Hotfix Live Now

Major Bug Fixes

  • Fixed dungeons not loading correctly when using Egon's Stone
  • Fixed trophy/achievement issues with "Seeking the Past"
  • Fixed Egon's Stone removing Gloom dropped in the open world
  • Several fixes to prevent players falling through elevator lifts when walking into walls
  • Fixed an issue that could cause Orrem, the Reclaimed to be killed instantly
  • Fixed enemies becoming aggroed during miniboss fights

Player

  • Fixed a soft lock when cancelling Mether's Severance with a gamepad
  • Fixed Stray Genessa not being interactable after using Mether's Severance
  • Fixed an issue with Genessa's Faithful Doubles when using Lost Clotstone
  • Fixed Clockwork Scythe elemental effects not applying correctly
  • Fixed Harbinger shades and masks not displaying in the level-up tab
  • Fixed the player continuing sheep attacks after transforming back into their shell
  • Fixed a bug that made the Slayer Seal unresponsive
  • Fixed small parts of Lazlo's leg clipping through armor

Enemies and Bosses

  • Tweaked the final boss's fire ring attacks
  • Adjusted The Warden's jump timing and trigger boxes to be more responsive
  • Adjusted The Warden's positioning so it no longer jumps through walls
  • Several fixes and improvements to The Warden
  • Fixed the player being pushed outside the Hexapod arena

UI

  • Added UI support for Adaptive Difficulty tiers
  • Updated the Adaptive Difficulty indicator with new, improved icons and made the night mode icon easier to see

Optimization

  • Added a Low Latency Mode option to the menu (NVIDIA Reflex and AMD Anti-Lag 2)
  • Fixed issue where the VSync option was missing its tooltip while Frame Generation is enabled
  • Optimized shadows in the Hub
  • Texture optimizations
  • Other optimizations and improvements Edit: Bring my Ova Back to me is not fixed in this patch, but a fix for this will be added in the next update.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.