Hi everyone!
Only one more month until release! I'm super excited and working hard to get everything finalized and ready for release. I have been adding and changing a few things, so I wanted to release this patch to bring the demo up to date.
Updated UI
One of the biggest changes you will notice when opening the game is the new Main Menu. The beautiful cover art was drawn by Edgar Gomez, I love how it turned out so much.

I also reworked the inventory screens. The Combat Art screen is now way more readable. The equipped and unlocked Arts have moved more to the left and increased in size, and the Combat Art stats are now displayed in easy to read stat-cards.

The inventory is now split into 5 horizontal sub-folders instead of one large list. This makes it way easier to find an item you're looking for since you don't have to scroll through the entire list. (Thank you to everyone in the community who proposed this idea!)

The Equipment menu also received some slight re-ordering to make it more beautiful.

Boss Refight Difficulties
For all of you who are looking for a bigger challenge: Boss-refights now offer two additional difficulty levels. These scale the bosses similar to how NG+1 & NG+10 will scale them, and can be accessed directly from the boss-refight menu.

I have also replaced the previous difficulty system with a more simple plug-and-play solution that offers 3 difficulty presets. (Recommended, Easy, Very Easy)
Polish language support
In one of the last updates I mentioned that there are a lot of polish players. As a result, support for polish language has now been added!
I hope you enjoy the changes and I can't wait to hear what you think of the full game when it releases on October 1st!
Detailed Patchnotes
New features
- Added new difficulty options to the boss-refight mode
- Replaced inventory folder buttons with a horizontal section-selection to reduce time spent searching for items
- Added Polish translation
- Added optional automatic selection of most recently acquired items in inventory
- Added option to disable new-item exclamation-marks
- Added option to force Xbox or Playstation icons if automatic controller detection fails
- Added option to adjust camera follow smoothness during lock-on
Balancing
- Scroll of Discipline no longer reduces damage dealt
- Slightly reduced Flamethrower damage
Bug fixes
- Fixed a bug where enemies would not attack if the player stood too close to a wall
- Fixed a bug where sometimes the game would display an endless black screen when loading a savefile
- Fixed a bug where exclamation marks would sometimes not show for scrolls or clothes
- Fixed a bug where the lock-on indicator would jitter at low fps
- Fixed a bug where the player sprint animation would continue when healing in swamp-water
Misc
- Elevator buttons now activate instantly, instead of requiring the player to stand on them for a while
- Replaced difficulty settings with a preset-based system
- Reworked Combat Art-ui to look less cluttered
- Made new-item exclamation-marks stand out more
- Added NPC-icons to fast travel-menu to make following questlines easier (mostly important for the full game)
- Re-designed the main menu
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.