Garden of Witches 0.10.0 Pre-Launch Beta Test Announcement
Greetings from Team Tapas!
We’d like to start off by thanking each and every one of you who has continued to play and support Garden of Witches until now.
Ahead of our official 1.0 launch scheduled for August 28, we will be holding a beta test (version 0.10.0) so that we can gather your feedback on the upcoming release.
This beta version includes all major content and systems planned for the official launch. However, some UI and visual elements may still be works in progress or will have their final designs implemented after the beta.
Since this is a major update, we would greatly appreciate your participation and feedback.
※ Please check this [link] for instructions on how to participate in the beta.
What We Would Like Feedback On
For this test, we would especially like feedback on the following:
- Keyboard & Mouse / Keyboard-Only / Gamepad controls and UI navigation
- Difficulty and playtime for each chapter
- The balance of various builds using Weapons, Spells, and Special Skills
- Bugs and other issues encountered during gameplay
If there is anything else you notice while playing, please feel free to share your thoughts through our official Discord server.
Major Changes in 1.0.0
New Features
Keyboard & Mouse Support
- The default control scheme is now Keyboard & Mouse.
- The previous Keyboard-Only Mode will still be available in the settings.
- If you use Keyboard-Only Mode, you can still navigate the UI with the mouse.
Epilogue 2 & 3 Added
- We have added new epilogue content.
- You will be able to obtain some new skills by progressing through Epilogues 2 and 3.
Japanese Character Voices Added
- We have added Japanese character voices up until the end of Chapter 5 of the main story.
Combat DPS UI Added
- We have added a real-time DPS UI so that you can check your current damage output during combat.
New Interactions in Sil’s House
- We have added new interactions to Sil’s House.
Major System Changes
Changed Difficulty Progression
We have changed difficulty progression and the role of Challenge Mode.
- We have removed the previous “Very Hard” difficulty from normal chapters.
- “Very Hard” will be a Challenge Mode exclusive difficulty.
Changed How Weapons and Spells Unlock
We have changed the progression system for how Weapons and Spells unlock.
- At the start of the game, only the default Scissors and some Spells will be unlocked.
- You can unlock additional Weapons and Spells gradually by progressing through the chapters and meeting various conditions.
Reworked All Weapons, Spells, and Special Skills
In 1.0, we have significantly overhauled the overall combat system.
- The way Weapons, Spells, and Special Skills work and perform has been tweaked.
- We have added new ways to use skills, such as charging, comboing, and channeling.
- Existing elements such as Sharpness Efficiency (Sharpness), Thread, Flower, and Crows have been changed into unique properties of individual skills.
- Some new skills can only be obtained by progressing through Epilogues 2 and 3.
Removed the Tag, Synergy, and Rune Systems
We have simplified the previous combat and progression structure and have reorganized it around our new skill system.
- The previous Tag, Synergy and Rune Systems have been removed.
- Their related effects and functions have been broadly reworked to fit our new skill and progression systems.
Reworked Traits, Imprints, and Relics
We have reworked progression systems like Traits, Imprints, and Relics so they fit with our new combat system.
- Raising a Trait to Level 3 allows you to obtain an Imprint.
- When obtaining an Imprint, you can choose one of three Imprints associated with that Trait.
- The structure and effects of various Traits and Relics have also been broadly adjusted.
Adjusted Balance Across All Chapters
We have rebalanced all chapters to fit the updated combat and progression systems.
- Monster stats
- Chapter difficult curve
- Reward structure
- Combat structure and the way progression flows
Challenge Mode Changes
Changed Unlock Timing
Challenge Mode will now unlock later than before.
- You can unlock Challenge Mode after clearing Epilogue 3.
Changed How it is Accessed
We have changed the way you can access Challenge Mode.
- After clearing Epilogue 3, continuing that save slot from the main menu will take you to the Challenge Mode version of Sil’s House.
- When leaving Sil’s House, you can select the Challenge Mode you want to enter.
How to Submit Feedback
Please leave your beta feedback in the “Beta Test” channel of our official Garden of Witches Discord server.
We welcome any feedback, such as feedback on controls, difficulty, balance, bugs, and anything else that you liked or that you felt could be improved while playing.
We will review all the feedback you submit in the channel and consider what we can implement in the official release.
Thanks to your valuable feedback and support, we have been able to continue improving Garden of Witches little by little.
We look forward to hearing your thoughts during this beta test as well. We will do our best to prepare for the official 1.0 release on August 28.
Thank you once again for all your support
– Team Tapas
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.