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Steam announcementView the game on SifterSeptember 25, 2026

1.0.2 Fixes, Updates, and Nerfs.

What's New!

--1.0.2--

  • Narrator is now muted after heard on first time entry into a level.
  • A fix to stop voice spam for the King at the ballroom ball during the side quest.
  • Changed text on East Goldencoast to let the player know they cannot attack Spiwick until weakpoint is selected first.
  • Fixed key S to work as arrow down for Deep Oceans and Upper East Dunes.
  • Dialogue text format fix on Serp.
  • Fixed West Fire Island quest sound cutoff when activating the stealth spell.
  • Presidents covenant clue for Ice Islands can only be selected once during puzzle, instead it was possible to reselect even after puzzle completion.
  • Message info for Crack Coast better written for reason you can't enter yet.
  • Increased chance of second dialogue commentary for the Shops, Grey Stone. Previously it was 75/25, now it is 50/50, for when purchasing a store item.
  • Skipping dialogue when exiting the Shops, will now leave after a second, previously took around 5 seconds.
  • Shop subtitle fix where subtitles would disappear after purchasing multiple items in a row.
  • Autosave fix after completing Memory World 3, previously it wouldn't auto save.
  • Tips added when defeated for Darklands and Castle Gates.
  • Switching covenants no longer plays a video each time, allowing to switch quicker (switching covenants is only available late game).
  • Nerfed covenant debuffs that occur at a certain points in the game. Decrease xp debuff of presidents covenant from -50xp to -10xp. Decreased neutral covenant debuff from -2,000HP to -200HP. Nerfed Believers covenant from all pots gone to -1 mana and health pot gone.
  • Audio fix on 2 of President Joels lines.
  • Some audio raised for Royal Knight dialogue.
  • West Fire Island nerfed enemy health by 100.
  • East Fire Island nerfed starting boss battle random damage range by 50.
  • North Ice Island nerfed health of weakpoints and to all be equal with each other.
  • Launching the ending cutscene will now pause any previous soundtrack that was playing, and un-pause after the cutscene ends.
  • Fix to not allow for pausing or full screen on the ending cutscene as it caused a glitch.
  • Tool tip added to West Dunes for gold found in the inventory to let you know you can pay the Wererats as an option.
  • North Ice Island major glitch fix which brought in old collector dialogue and speech.

Next Patches:

--1.0.3--

  • Halloween update
  • New Halloween track to be added.

--1.0.4--

  • Journal "!" notifications for updates for both the mountains (as it has multiple quest objectives) and main map on top of the journal(s), when there is a new objective/entry.
  • Quests dialogue from the Kings Squire will only play the first time a level loads to be less annoying.
  • Cutscenes for combat levels to only play one time, when first entry into a level. The plan is to add an option to allow players to manually launch cutscenes if they want to see them again.
  • Additional fixes if needed.
  • Music updates for certain tracks updated by the artist.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.