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Steam announcement7 Days to DieOctober 5, 2026

V3.3.0 Stable

A lack of inventory space got you down survivor?  Well, worry no more with the new Bigger Backpack system!  Craft, loot, or buy your way to a bigger inventory today! 

V3.3.0 also introduces a new inventory grid size of 8x6.  That's 4 rows of free-to-use slots and 2 rows of encumbered slots.  A total of 48 slots which is 3 more slots than the legacy 9x5 grid.  Backpacks come in Small, Medium and Large sizes with 6 quality levels each.  Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid.  The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.  

V3.3.0 Changelog  

Added 

  • Added multiple toolbelt pages for use in Prefab Editor. Added a new toolbelt xml that defines through data the amount of slots, rows, and pages 
  • Increased inventory size based on backpack items 

Changed 

  • Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility 
  • Optimized prefab cells data to use native memory 
  • Updated rancher footstep SFX from barefoot to having footwear 
  • Improved bug reporting when players are stuck in the loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock. 

Fixed 

  • Item background no longer flickers when moving into storage 
  • Moving inventory item stacks no longer triggers both ‘pickup’ and ‘place’ SFX 
  • Workstation now updates prompt for items to collect 
  • Setting drop on death to Equipment no longer causes equipment duplication on death 
  • Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks. 
  • Vehicles now again properly check for inventory contents before allowing pickup on dedicated servers. 
  • Dying while reloading no longer bugs out the weapon 
  • Fixed a possible exception edgecase in RegionFileManager 

Known issues:

  1. A possible NRE when generating chunk decorations (new games only) 
  2. Euthanizer perk triggers but doesn't work 
  3. Item sell number might not display correctly 
  4. Unable to consume items from Campfire 
  5. Need to be transfered to backpack first 

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Not able to join a p2p or server on Mac with French language selected for client 

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If player changes Language options in MacOS the game will freeze and throw an exception making player force quit game 

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Unable to sell tenth item from Hotbar 

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Changing to bows, crossbows or knuckle items before while in 3rd person and then changing into 1st person will cause the item to float in front of you.  

  1. Workaround: Changing the active toolbelt slot in 1st person fixes the issue 

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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.