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Steam announcement7 Days to DieSeptember 24, 2026

V3.3.0 EXP - b18 Update

A lack of inventory space got you down survivor?

Well, worry no more with the new Bigger Backpack system!

Craft, loot, or buy your way to a bigger inventory today!

V3.3.0 also introduces a new inventory grid size of 8x6.

That's 4 rows of free to use slots and 2 rows of encumbered slots.

A total of 48 slots which is 3 more slots than the legacy 9x5 grid.

Backpacks come in Small, Medium and Large sizes with 6 quality levels each.

Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid.

The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.

Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “Game Versions & Betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Known issues:

  1. On dedicated servers, picking up a vehicle currently deletes anything stored in it. Please empty your vehicle before picking it up.
  2. Equipment changes with 3 or more players connected in a game can cause players to be dropped.
  3. A player’s weapon can be bugged if they die during reloading.
  4. Reading a magazine when it is the last stack on the toolbelt via left clicking can cause a NRE.
  5. Muzzle Flash is currently missing.
  6. MP: actively used chest being upgraded will not update its size.

V3.3.0 Changelog - b18 update

Added

  • Add multiple toolbelt pages for use in Prefab Editor. Adds a new toolbelt xml that defines through data the amount of slots, rows and pages.
  • Increasing inventory size based on backpack items

Changed

  • Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
  • Optimized prefab cells data to use native memory
  • Rancher footstep SFX from barefoot to having footwear
  • Improve bug reporting when players are stuck in loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock

Fixed

  • Item background flickers when moving into storage
  • Moving inventory item stacks trigger both ‘pickup’ and ‘place’ sfx
  • Workstation does not update prompt for items to collect
  • Setting drop on death to Equipment caused equipment duplication on death
  • Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.
  • Vehicles now again properly check for inventory contents before allowing pickup on dedicated servers.
  • Clothing changes to a character no longer disconnects other player
  • Dying while reloading no longer bugs out the weapon
  • Fixed a possible exception edgecase in RegionFileManager
  • Muzzle flashes work again
  • Reading the last magazine in your toolbelt no longer throws a NRE
  • MP Storage crates properly upgrade again when someone is in them
  • Ammo counter now shows again without shooting or reloading when switch to an item with ammo from a no ammo item
  • give and listitems commands are available again

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.