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Steam announcementView the game on SifterAugust 9, 2026

Version 1.0.260809.1 Update Announcement

  • Reduced enemies' combat stats and overall Sanity consumption throughout the game.
  • Partners managing the warehouse will now also recover Sanity.
  • Experience Training now takes effect instantly with no Sanity cost, and the supply of training medicine has been increased.
  • Skill Training and Specialized Training no longer consume Sanity.
  • Relaxed the time restrictions for triggering partner affection storylines.
  • Lowered the partner affection requirements to unlock the true ending route.
  • Optimized the opening prologue storyline and main quest objectives at the end of Week 0.
  • Combat suppression penalty now starts from Turn 6, granting players 5 full buffer turns.
  • The combat speed-up button has been redesigned with clear speed multiplier text display.
  • Bottom combat avatars are replaced with dynamic character illustrations.
  • Improved the flow stability of the 48 Cycles storyline route.
  • The game will automatically detect and match your Steam client language on launch; loading and display stability of multilingual resources have also been enhanced.
  • Story skip is available for all scenes, including unread story segments.
  • Revamped the "Other Arrangements" list; removed the Experience Training entry that no longer requires partner dispatch.
  • Adjusted Experience Training pricing: 10 gold coins per point of base experience.
  • Fixed the malfunction of Sun Quan’s and Cao Pi’s management skills in Experience Training.
  • Raised Lü Lingqi’s base Attack Power and skill damage.
  • Fixed numerous bugs related to gameplay flow, UI display and overall game stability.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.