Attention Pilots,
Mecha BREAK will undergo scheduled maintenance starting October 13 at 12:00 (UTC+8). Login and gameplay will be unavailable during this period. Estimated downtime: 8 hours (subject to change—check official announcements for updates). All Pilots who log in within 14 days after maintenance will receive routine compensation via mail.
Below are the main changes in this update:
MOD Striker Now Available
Adorn the battlefield with prismatic magic—multiple reflections, agile and versatile. With this update, the new MOD Striker is now available.

Details
(1) How to Participate: Pilots can go to - tab and consume or to draw.
(2) Supply Rewards: Mod parts and Aux Kits, HEL-exclusive STRIKER DESIGN, Mod Kits, Modular Weapons, Aux Enhancement Modules, Gliders and Glider Aux, HEL-exclusive paints, and currency exchange items.
(3) Supply Rules
Supply Consumption
- Each supply consumes 1 .
- When keys are insufficient, can be used to make up the difference. 50 can be used in place of 1 .
Obtaining Mod Parts
- Each supply has a chance to drop 1 of the 4 Mod Parts or 2 Aux kits for .
- Within a maximum of 30 supplies, you are guaranteed to obtain 1 modification part / Aux kit that you have not yet obtained. The count resets after obtaining one, and no duplicates will be granted.
- After collecting all 6, Mod Parts / Aux kits will no longer drop, but other rewards still drop as usual.
Obtaining HEL Limited STRIKER DESIGN
- Within a maximum of 60 supplies, you are guaranteed to obtain 1 HEL Limited STRIKER DESIGN.
- Each Limited STRIKER DESIGN can only be obtained once.
(4) Collecting Reward: After collecting 5 Mod Parts and unlocking the modification stats, you can then unlock the limited title and the limited STRIKER DESIGN .
Instructions
(1) Using Aux Kits and Mod Parts
Aux Kits:
- Collect 2 Aux Kits to combine them into a complete Mod Part in the Inventory.
Mod Parts:
- After obtaining a Mod Part, click it to use it directly, or use it in the Inventory or via the - - interface.
- After obtaining the Mod Part, use it to unlock the corresponding part's appearance.
- Pilots can customize the paint of Mod Parts via - ; the paint of Mod Parts is always of the highest quality and has no wear effect.
- Neither Aux Kits nor Mod Parts can be listed on the Marketplace.
(2) Unlocking and Using Modified Stats
- Collect 4 Mod Parts and 2 Aux Kits, then combine the 2 Aux Kits into a complete 5th modification part. After using all 5 Mod Parts, the HEL · Kaleidoscope modification attribute will be unlocked.
- After unlocking the modification attribute, go to the STRIKER BAY - MODIFY tab to check the details, select HEL · Kaleidoscope and click APPLY to use the HEL · Kaleidoscope modification attribute.
- Once the HEL · Kaleidoscope modification attribute is applied, the Striker's name will display as HEL · Kaleidoscope.
- The modification attribute can be applied to any Striker design. Example: A Pilot can use the HEL Striker design while equipping the HEL · Kaleidoscope modification attribute.
- The modification attribute is effective across all game modes, including: Operation VERGE, Ace Arena, Mashmak, Synchro Nexus, Spectral Nexus, and Skirmish.
- The modification attribute can be switched during pre-battle preparation but cannot be switched during combat.
- When using a modified Striker's modification attribute, a dedicated kill announcement will be displayed in match.
HEL · Kaleidoscope Modification Attribute
A modification plan for HEL focused on beam reflection; the name Kaleidoscope is drawn from the battlefield imagery of irradiation and reflection multiplying each other. This plan moves HEL away from the existing defensive positioning and toward a more flexible, dynamic offense.
- Striker
- Move speed +20%
- Ground Energy Regen +1,000
- Air Energy Regen Speed +1,800
- Max HP -2,000
- Max Fluid Armor -3,000
- Fluid Armor Regen -200/sec
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Main Weapon
- Ricochet no longer reduces damage in close-range mode
- Ricochet and reflection range via Aux 1 Reflector Drones +40m in close-range mode
- Weapon damage -5% (Close-Range mode)
- Weapon Damage -10% (Sniper Mode)
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Aux 1: Reflector Drones
- Removes the field presence limit (previously capped at 4).
- Reload Time -3 sec / unit
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Aux 3: Deception Kit
- Cooldown Time +15%
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Limited-time Mission: Prism Trick
- Event Period: Oct 13, 14:00 - Oct 27, 13:59 (UTC+8)
- Mission Rules:
- Pilot any Striker and participate in any match from Operation VERGE, Ace Arena, Mashmak, Synchro Nexus, Spectral Nexus, or Skirmish. Accumulate matches to claim rewards. (Synchro Nexus and Spectral Nexus require reaching Level 10 to count as 1 completed match.)
- During the event, complete the required number of matches to claim rewards. This mission is a one-time mission, and mission progress will not reset during the event.
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Mission Rewards
- Complete 1 match in total to obtain Targeted Supply Key × 2
- Complete 3 matches in total to obtain Targeted Supply Key × 3
- Complete 5 matches in total to obtain Targeted Supply Key × 5
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Obtaining and Using Targeted Supply Keys
- Pilots can purchase Targeted Supply Keys on the Targeted Supply page.
- Special Supply Pack I: Obtain Targeted Supply Key × 20
- Special Supply Pack II: Obtain Targeted Supply Key × 40, plus a bonus of Targeted Supply Key × 5, for a total of Targeted Supply Key × 45
- Special Supply Pack III: Obtain Targeted Supply Key × 60, plus a bonus of Targeted Supply Key × 10, for a total of Targeted Supply Key × 70
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Pilots can go to - to claim x1 weekly. The free supply claim resets every Monday at 00:00 (reset time is based on server time).
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can be used to obtain all custom machine parts.
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Purchase Offers:
- During the first two weeks after is launched, all supply packs above will enjoy a limited-time discount.
- First-time purchase of Special Offer Pack 1 grants double benefits: receive x20, plus a bonus of x20, for a total of x40. Subsequent purchases will not enjoy the double benefit.
- Purchasing Special Offer Pack 2 and Special Offer Pack 3 will additionally grant x5 and x10 respectively. This bonus reward is not limited by purchase count.
Striker Trial
Pilots can go to to try out the custom machines and in .
Independent Supply Pools
The supply counts for and are independent and calculated separately. Pilots can click to select the custom machine they wish to obtain and draw.
Mashmak
- The effect of the Corite Pulse has been adjusted: after a Pilot has been under the Corite Pulse for 40 seconds, the damage they take will be further increased; additionally, Fluid Armor regen bonuses will no longer be effective during the pulse.
- Adjustments to in-match random mission content and rewards:
- Increased the Supply Crate and Credit rewards for certain missions.
- Removed the missions and .
- Rewards for the missions have been changed from Credits to Supply Crates.
- In Extreme difficulty matches in both Single and Multiplayer modes, only the missions will appear.
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In Mashmak Single, Multiplayer, and Covert Operation modes, reduced the spawn density of normal enemy Strikers.
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Covert Operation now features a new Challenge difficulty. Compared to Normal difficulty, Challenge difficulty has increased enemy strength and numbers, the number of Extraction Points has been reduced to 2, and higher-quality supply rewards as well as can be obtained.
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In Mashmak Normal mode matches, Striker Calibration is effective up to level 8.
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Enhanced Chips
- Gameplay Overview Mashmak introduces a new enhancement chip system. Once equipped, Pilots gain additional combat abilities for the current match and can adjust their enhancement focus based on the evolving battle situation. Enhancement chips are available in Mashmak Solo, Squad, and Covert Operation modes.
- Chip Acquisition Rules Pilots can obtain enhancement chips of levels 1 to 5 by defeating Master enemies and Bosses, searching supply crates, or looting the Striker wreckage of other players.
- Defeat Master enemies: Drops level 1 to 2 chips.
- Defeat Bosses: Drops level 3 to 4 chips.
- Search Striker wreckage: When a player is neutralized, their equipped chips remain in the Striker wreckage and can be picked up by other players.
- Enhancement chips only take effect during the current match and cannot be carried outside the match.
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Chip Equipment Rules
- Chips are automatically equipped upon pickup. A Striker can equip up to 6 chips at the same time.
- Chips do not enter the general backpack.
- When the chip slots are not full and the same-series chips have not reached the equipment limit, newly picked-up chips will be equipped directly.
- If chip slots are full: a new chip that can replace a lower-level same-series chip will swap in automatically. Otherwise, choose to replace an existing chip or leave the pickup. Replaced chips drop on the ground for others.
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Same-Series Chip Rules
- Same-series chips refer to chips with the same type of effect, and their levels may be the same or different.
- In Free-for-All and Multiplayer modes, you may equip at most 1 stat-boost chip of the same series at a time, and at most 1 mechanic-boost chip of the same series at a time.
- In Covert Operation mode, you may equip at most 3 stat-boost chip of the same series at a time, and at most 1 mechanic-boost chip of the same series at a time.
- When the same-series chips have reached the equipment limit or the chip slots are full, picking up a higher-level same-series chip will automatically replace the currently equipped lowest-level chip, and the replaced lower-level chip will automatically drop. If there are multiple lowest-level chips, one will be replaced at random.
- When the same-series chips have reached the equipment limit, if the new chip's level is not higher than the lowest level among the equipped chips of that series, it cannot be equipped.
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Chip Upgrade Rules
- Defeating Master enemies or Bosses has a chance to drop the chip upgrade item "Chip Enhancement Module".
- Using an upgrade item increases the level of any equipped chip by 1, up to a maximum of level 4.
- Upgrade items do not enter the general inventory and cannot be taken out of the match. If discarded, they remain in the scene for others to pick up.
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Neutralization and Recalling
- Free-for-All mode: Chips can be picked up from the wreckage of neutralized enemy Strikers.
- Co-op mode: After being neutralized, chips remain in the wreckage and can be picked up by both teammates and enemies. Upon being recalled, a set of chips equipped before neutralization is automatically restored (the level of the restored chips is reduced by 1, while chips originally at level 1 remain unchanged).
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Chip Types
(1) Chips can drop in both Free-for-All and Co-op mode matches
Stat Boost
- Damage-related Basic Damage Increase series, Ballistic Damage Increase series, Energy Damage Increase series, Blast Damage Increase series, Physical Damage Increase series
- Defense Repair Amount Increase series, Max HP Increase series, Max Fluid Armor Increase series, Fluid Armor Regeneration Increase series, Max Shield Capacity Increase series, Shield Regeneration Increase series, and Overall Defense Increase series
- Energy and Cooldown Max Energy Increase series, Energy Regen Speed Increase series, Cooldown Reduction series, and Reload & Charge Time series
- Mobility Movement Speed Increase series
Mechanic Enhancements
- Regenerative Shield I–V: Automatically generates a shield with 24,000 durability. Once depleted, it regenerates 200 / 400 / 600 / 800 / 1,000 durability per second, and the shield regenerates automatically once fully restored.
- Wide-Area Detection I–V: Automatically triggers a scan with a radius of 200 / 250 / 300 / 350 / 400 meters, with a 10-second cooldown after activation.
- Kill Energy Regen I–V: Instantly restores 10% / 20% / 30% / 40% / 50% energy after neutralizing an enemy, with a 2-second cooldown after activation.
(2) Chips can drop in Covert Operation mode matches.
Stat Boost
- Damage-related: Basic damage increase series, ballistic damage increase series, energy damage increase series, blast damage increase series, physical damage increase series, critical hit increase series, projectile travel speed series
- Defense Repair Amount Increase series, Max HP Increase series, Max Fluid Armor Increase series, Fluid Armor Regeneration Increase series, Max Shield Capacity Increase series, Shield Regeneration Increase series, and Overall Defense Increase series
- Energy and Cooldown Max Energy Increase series, Energy Regen Speed Increase series, Cooldown Reduction series, and Reload & Charge Time series
- Mobility Movement Speed Increase series
Mechanic Enhancements
- Crisis Smoke I-V: When durability drops below 30%, generates a 4-second Corite smoke; cooldown of 120 / 110 / 100 / 90 / 80 sec after triggering
- Regenerative Shield I-V: Automatically generates a shield with 24,000 durability. Once depleted, it regenerates 200 / 400 / 600 / 800 / 1,000 durability per second, and the shield regenerates automatically once fully restored.
- Wide-Area Detection I-V: Automatically triggers a scan with a radius of 200 / 250 / 300 / 350 / 400 meters, followed by a 10-second cooldown.
- Close-Range Suppression I-V: Targets within 50 meters of self take +15% / +20% / +25% / +30% / +35% damage.
- Stealth Strike Enhancement I-V: Deal +15% / +20% / +25% / +30% / +35% damage while in an un-lockable state.
- Precision Sniper I-V: +10% / +20% / +30% / +40% / +50% Crit Rate when manually aiming sniper shots.
- Kill Energy Regen I-V: Instantly restores 10% / 20% / 30% / 40% / 50% energy after neutralizing an enemy, with a 2-second cooldown after activation.
- Ace Reload I-V: After neutralizing an enemy, reload and charge time -10% / -20% / -30% / -40% / -50% for 5 sec.
- Ace Rush I-V: After neutralizing an enemy, movement speed +50% for 2 / 4 / 6 / 8 / 10 sec.
- Ace Repair I-V: After neutralizing an enemy, regen 5% / 8% / 15% / 28% / 45% durability; 5 sec cooldown after triggering.
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Airdrop System
- Armed Cargo Beacon, Ammo Cargo Beacon, Repair Station Beacon, Recon Beacon, and Decoy Device Beacon now descend faster in matches.
- Airdrop slot capacity expanded
- New Airdrop Roulette added, divided into Roulette A and Roulette B, with a total of 16 Airdrop slots.
- A Matrix Contract must be signed to obtain the Airdrop Setup Expansion Permit, which unlocks the new Airdrop slots.
- The 8 new Airdrop slots are only available during the current season and will expire after the season ends.
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Store
MATRIX CONTRACT

Season 6 Matrix Contract rewards will be updated:
- Get the Matrix Contract to immediately claim: Corite ×400, Mission Token ×15000, Credit ×160000, Secure Cargo Expansion Permit ×2, and Airdrop Setup Expansion Permit ×1. (After obtaining the Airdrop Setup Expansion Permit, you can unlock 8 new Airdrop slots.)
- Seasonal Weapon Rewards: The Season 6 Matrix Contract no longer includes Pilot cosmetic rewards. After the season update, reaching specified levels will grant the Season 6 Aux: Gauss Cannon · Scorching Fire, Outer Shield · Scorching Fire, and Haze Diffuser · Scorching Fire. The acquisition methods for the three new season Aux are as follows:
- Gauss Cannon · Scorching Fire (ALYSNES Aux 2) Source: Available after reaching Level 41 in the Matrix Contract (Basic)
- Reinforced Shield · Scorching Fire (PANTHER Aux 3) Source: Available after reaching Level 11 in the Matrix Contract (Contract)
- Haze Diffuser · Scorching Fire (LUMINAE Aux 1) Source: Available after reaching Level 31 in the Matrix Contract (Contract)

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Enhanced High-Tier Progression Rewards: Compared to the Matrix Contract in Season 5, the overall distribution of Perfect Mod Boxes in the Matrix Contract in Season 6 has been further increased, allowing Pilots to obtain more Modular Weapon Upgrade Modules (Tier IV–VI).
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Enhanced Currency Rewards: Compared to the Matrix Contract in Season 5, the Matrix Contract in Season 6 will offer more Credit rewards.
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Season-Exclusive Frame: Can be claimed after reaching Level 51 in the Matrix Contract (Basic) to receive the Frame · Firefly.
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General Store
- > > : Inventory will rotate after the season update. Current sets and accessories will be removed and replaced with returning sets and matching themed accessories.
- > > : Added and for purchase, each limited to 100 per week.
Supply Crates
Starting from Season 6, the Supply Crates have been officially renamed and the season suffix has been removed.
Supply Crate (10/week limit, purchasable with Merits): Opening guarantees a random themed and quality Striker Pattern and a random-quality Raw Ore item. Additionally, there is a chance to obtain one of the following:
- Black Box, Corrupted Cascade Engine
- Random Lv. I, II, III, IV, V, VI Modular Weapons
- Random finished mods with affixes
- Physical merchandise: MOSHOW Master Grade FALCON · Special Type 1/64 super-movable alloy finished model, Mecha BREAK PANTHER co-branded 8BitDo Retro87 mechanical keyboard, MOSHOW Master Grade Mecha BREAK UBP-R02T FALCON alloy model, Mecha BREAK Striker avatar metal pin badge set, Mecha BREAK Striker 3D paper artwork.
Striker Balance Adjustments
HURRICANE
Aux 2
Aux 2 durability, range, and other identification information is now visible to this unit and allied units.

HEL
Striker
Air Energy Regen speed 800 → 2000
Main Weapon [Long-Range Emitter]
Reduced the pre-fire delay of the main weapon in close-range mode.
WELKIN · Custom
Main Weapon
Boost Attack speed: +10 m/s → +20 m/s
New effect: +6 m attack range, increased swing attack speed.
Aux 1
Force Field Physical Damage +15% → +20%
SERENITH - Custom
Aux 3
Scanning Strikernics adjusted:
- Previous effect: Scans for Stealth targets within 300 m of this unit and shares the information with allied units.
- New effect: Within 300m of this unit, friendly units are immune to intrusion states and Corite Pulse Storm interference, while enemy units are subjected to the Exposure state. Enemy units with the Exposure state are visible to all friendly units, ignoring terrain obstruction, mimicry, stealth mode, and Corite Haze.
STELLARUS MK-III
Striker
Max HP: +4,000 → +6,000
Aux 2: Optical Camouflage
Scan radius: 125m → 150m
Striker Calibration System
Added general calibration points
- General calibration points are general resources that can be allocated to any Striker whose calibration level has not yet reached the level 20 cap.
- Once a Striker's calibration level reaches the level 20 cap, calibration experience gained from battles will be converted into general calibration points at a rate of 50%; if a Striker reaches level 20 during a battle, only the excess calibration experience will be converted. Example: A Striker that has reached the level 20 cap gains 300 calibration experience, which can be converted into 150 general calibration points.
New Item:
Pilots can use to directly obtain Universal Calibration Points.
Acquisition Methods:
- Participate in Extreme difficulty matches in Mashmak's Covert Operation mode for a chance to obtain General Calibration Modules II~IV.
- and can also be purchased from the using Mission Tokens, with a weekly purchase limit of 100 each.
New Experience Distribution Function
In - , a new "Distribute Experience" button has been added. Pilots can click it to consume General Calibration Points to increase the calibration level of the currently selected Striker.
Synchro Nexus
- The Spectral Nexus leaderboard and Synchro Nexus leaderboard will be settled during the version maintenance update, and corresponding rewards will be distributed to Pilots after the version update concludes.
- After the version update, the biweekly challenge modifiers will rotate to .
- Terminal Calibration: Ally Striker Crit Rate +10%
- Lethal Amplification: Ally Striker Crit Damage +35%
- Cycle Compression: Ally Striker Aux cooldown -15%
- Armor Redundancy: Enemy unit HP +15%
- Counterattack Protocol: Enemy Crit Rate +10%
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Season Settlement
Starting with Season 6, seasonal settlement rewards will be adjusted: Operation VERGE-Ranked Mode and Ace Arena-Ranked Mode will each grant exclusive badges upon settlement. Detailed settlement rules and reward contents will be outlined in the upcoming Season 6 settlement announcement.
System Optimization & Bug Fixes
System Updates
- Optimized the interface for Mod Assembly, Calibration, and Decomposition. Added a display of the Pilot's current Credit balance at the top of the interface.
Bug Fixes
- Fixed an issue in where clicking to use a Modular Weapon would jump to the Airdrop setup interface, and where unequipping the Modular Weapon after equipping it would cause an anomaly.
- Fixed an issue where the Striker name displayed on the settlement screen was incorrect after switching to a Striker with equipped mods and modified attributes during battle.
- Fixed an issue where the names of Strikers equipped with CUSTOM or modified mods were displayed incorrectly during the replay and spectate phases of .
- Fixed an issue with the error pop-up during Mod Calibration.
- Fixed an issue where the D-pad on a controller could not properly select targets on multiple interfaces, and where the selected state was displayed incorrectly.
- Fixed an issue where the random position function, which is automatically enabled after spectating is turned on, was not applied when opening a room.
- Fixed an issue where photo exports would fail.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.