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Steam announcementView the game on SifterOctober 6, 2026

TO VICTORY with NIKE!

New Classic God Nike

  • Passive: Hitting an enemy with an ability grants a Laurel to you and allied gods within 10m. 
  • Laurels have a maximum of 3
  • An ally consumes a Laurel with an Attack; you Heal them for a small amount scaling with intelligence
  • When you attack an enemy, you consume a Laurel, Heal yourself and deal bonus physical damage scaling with strength 

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  • Ability 1:Rend
  • Slam the ground 3 times, sending fissures forward. Each fissure deals physical damage. 
  • A target hit twice loses protections for a duration
  • A target hit 3 times is disarmed
  • You are knockback immune for the duration

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  • Ability 2: Barrier Formation
  • Channel a barrier in front of you that blocks ranged basic attacks. Enemies who touch the barrier are knocked back and take physical damage. Reactivate to collapse the barrier, delaying physical damage to enemies in front of you
  • Lasts a short duration
  • You are knockback immune while channeling
  • Your turning is limited, and your movement speed reduced
  • Building intelligence reduces the self movement slow. 

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  • Ability 3: Valiant Leap
  • Leap to a target location, dealing physical damage and knocking up enemies where you land

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  • Ultimate Ability: Sentinel of Zeus
  • Transform into an armored sentinel and send out a shockwave, dealing physical damage and slowing nearby enemies. Gain a shield based on your max health for a duration. 
  • While this buff is active, you do not consume Laurels, but attacks against enemies still heal you and deal bonus physical damage.

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  • Aspect of Victorious Conquest releasing October 9th
  • Laurels are granted only to you. At 3 Laurels, your next ability deals bonus physical damage scaling with strength and consumes them. 
  • Barrier Formation no longer channels; it travels forward 9m, lingers 1s, and knocks up enemies who touch it. 
  • Valiant leap no longer knocks up. 
  • Sentinel of Zeus no longer grants a shield; it grants full Laurels, and ability hits do not consume Laurels while the buff is active.

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Wandering Market Travelers

Reward Traveler: Rogue Fate Thor 

Contents

  • Instantly unlocked after collecting 6 of the infernal Threads 
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
  • Silver Fox Prism
  • Elite Armor Prism
  • Night Hunter  Prism
  • Hellscarred Prism
  • Rogue Fate Announcer Pack

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Classic Traveler: Plague Lord Hades

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
  • Patina Poison Prism
  • Spectral Reapear Prism
  • Clockwork Contagion Prism
  • Plague Jump Stamp
  • Infernal Threads (Part of the Dark Tapestry Event)

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Classic Traveler: Blight Guardian Athena

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
  • Blight Queen Prism
  • White Dawn Prism
  • Hellforged Prism
  • Living Blight Title
  • Infernal Threads (Part of the Dark Tapestry Event)

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Gameplay

  • Assault
  • Assault Healer tiers
  • Artio demoted from T1 to T2
  • Chronos promoted from T3 to T2
  • Nut demoted from T2 to T3
  • Hades added as T3

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Conquest

  • Fire Giant
  • Added an alert sound and message when you are being targeted by Fire Giant

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Tier 2 Tower

  • Increased Strength 275 -> 290

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Quality of Life

Keyhole Camera

  • Whenever possible, the camera will now clip through terrain to maintain a fixed distance from your character
  • This should make the camera more reliable, and make it less confusing in hectic teamfights

Auto VGS

  • Auto VGS Toggles added into settings
  • Returning to base no longer triggers when it is 1v1
  • When Be right back VGS is used, for a moment, I'm returning to base won't Auto
  •  VGS extra abilities no longer trigger Out of mana Auto VGS (Ex: Atlas Interact ability)

Targeting Brackets

  • Now available to be activated in settings menu

Tracker Milestones

  • When reaching milestones on owned Trackers, you will be notified in-match

Dash Movement System Rework Phase 2

  • This should better detect/predict hits, and should resolve a good chunk of the lingering issues being reported, most notably Ratatoskr Dash
  • This will be tested at various points during the update, and may not always be live

New Aspects

Aphrodite

  • Aspect of Heartbreak
  • Kiss (1)
  • Damage - 60/100/140/180/220 + 40% intelligence scaling.
  • No longer links to Allies.
  • Charms enemies hit to walk toward Aphrodite for 1s and links to them.

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Back off! (2)

  • Self area damage increased to 70/120/170/230/280 + 80% intelligence scaling.
  • When linked to an enemy, deals 60/110/160/210/250 + 30% intelligence scaling in an area around them.
  • When both AoEs overlap, the linked damage is reduced to 40/60/80/100/120 + 20% int scaling.

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Love Birds (3)

  • Base Damage per Tick increased to 17/27/37/47/57 + 13% intelligence scaling per tick.
  • Healing reduced to 8/11/14/17/20 + 3.5% intelligence scaling per tick.
  • All linked enemies take damage equal to the healing amount.

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Undying Love (Ultimate)

  • No longer makes Aphrodite damage immune.
  • Instead, fires kiss projectiles at all enemies within 8m, dealing 100/140/180/220/260 + 75% intelligence damage, and links Aphrodite to them.

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Susano

  • Aspect of the Storm Front 
  • Storm Kata
  • All Attacks have reduced damage
  • Second attack grants Susano Protections for 5s for each enemy hit up to a max of 5 stacks and knocks enemies up
  • Third strike shreds enemy protections for 3s

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Wind Siphon

  • Deals reduced damage

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Jet Stream

  • Now attaches to friendly Gods granting them Critical Strike Chance and Movement Speed for the duration

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Typhoon

  • No longer deals damage over time
  • Now vortexes enemies

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God Balance

Agni

  • Rain Fire
  • Cooldown increased from 18s to 20s

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Artemis

  • Suppress the Insolent
  • Movement Speed reduced from 25% to 20%

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Calydonian Boar

  • Cooldown increased from 90s to 100s

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Cerberus

  • Paralyzing Spit
  • Damage reduced from 65/90/115/140/165 to 55/80/105/130/155

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Soul Expulsion

  • Cooldown increased from 14s to 15s

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Chronos

  • Time Rift
  • Permanent Bonus Damage increased from 1 to 2

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Accelerate

  • Section IV Intelligence Attack Contribution increased from 30% to 35%

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Hachiman

  • Eagle Eye
  • Long-Range Bonus Damage increased from 5% to 10%

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Hecate

  • Spell Eater
  • Bonus damage per charge decreased from 7.5% to 5%.

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Horus

  • Protector’s Surge
  • Cooldown increased from 13s to 14s
  • Protection Buff reduced from 8/13/18/23/28 to 6/10/14/18/22

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Izanami

  • Sickle Storm
  • Attack Speed reduced from 25/30/35/40/45 to 15/20/25/30/35

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Ne Zha

  • Universe Ring Toss
  • Free Ring Damage Scaling increased from 80% to 90%

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Armillary Sash

  • Damage Scaling increased from 80% to 90%

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Xing Tian

  • Furious Roar
  • Damage Reduction on Basic attacks reduced from 20/25/30/35/40% to 20/22.5/25/27.5/30%

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Smouldering Rage

  • Health per Second reduced from .6 to .4 per level
  • No longer incorrectly applies to the aspect.

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Item Balance

Heartwood Charm

  • Cooldown Reduction increased from 10% to 20%.
  • Intelligence increased from 40 to 45

Lotus Sickle

  • Bonus Damage is now also increased by 20% Attack Damage
  • Fixed some cases where buffing/healing/shielding were not correctly working with this item

Bug Fixes

  • Fixed an issue with base doors not replicating their open/closed state properly
  • Fixed an issue with bots not being able to walk/target reliably through base doors
  • Fixed an issue with Typhon minion sometimes appearing very large or very very very small
  • Dominance Now correctly appears as a penetration item
  • Fixed pixelation on the newest cutesy badges
  • Bundle store will no longer reset focus back to first entry when it refreshes
  • When you can afford another Tier 1 or 2 item on the right side of the branch while you own the same items on the left, attempting to purchase tier 3 will now correctly purchase the missing items
  • For Controller, purchasing consumable that can stack with no other free consumable slots will no longer reset focus back to the Left "All item list"
  • Tentative fix: Minions should now always play their death animations
  • Jungle camps/bosses still need this

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Fixed an issue with Typhon minion sometimes appearing very large or very very very small

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Ishtar Imbue Arrows attacks no longer count as melee for Hastened Fatalis 

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Audio

  • Revised Thor A01 hammer return sound
  • Revised Thor basic attack sounds
  • Revised hit sounds for Hel Dark stance
  • Added basic attack grunts for Hel
  • Implemented basic attack grunts for Yemoja, Gilgamesh, and Izanami 
  • Revised A01 aspect hit sounds for Gilgamesh
  • Fixed an issue with Kukulkan A01 hits playing too many times when hitting multiple enemies
  • Added sound when the Fire Giant targets the player
  • Setup tipsy and smashed jokes and taunts for Bacchus

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.