Hello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you!
1.0.31
New Content
• Added 2 new upgrades for the Sword and Shield.
• Blinding Silence: Increases Lightning Damage by 5. Increases the number of attacks performed by the Thunder's Earring artifact by 1 and its damage by 100. Using Special Attack: Cleave immediately activates Thunder's Earring. • Garden of Needle Ice: Increases Cold Damage by 5. The Ice Vine artifact now orbits the player when activated and no longer has a cooldown.


• Removed the Sword and Shield's Magic Wand upgrade and replaced it with 1 new upgrade.
Prismatic Magic Wand Changes Weapon Attack to use Magic Missile, with its element determined by Highest Elemental Damage. If 2 or more elements are tied for the highest value, it deals Chaos Damage instead.

• Added 1 new upgrade for the Great Sword.
Bloodletting Gearblade Replaces Special Attack: Reassemble with Bloodletting. Bloodletting: Sets Max HP to a fixed value and converts the excess at the time of activation into increased damage. When the effect ends, any current HP converted this way is restored.

• Added 1 new upgrade related to Special Attack: Ammo Compression for the Crossbow.
M-9200 Compressing 10 or more rounds turns it into an Enhanced Round, making the projectile larger and increasing its damage by 20%.

• Added 1 new lightning-related upgrade for the Blade.
• Cerulean Cloud Sword 'Arges' Reduces Weapon Attack damage by 20%, but changes it to scale with Lightning Damage. Replaces Sheath with Special Attack: Cloud Slash. Whenever Storm Cloud strikes with lightning on its own, gain 1 stack of Residual Lightning. (Max 20) • Special Attack: Cloud Slash: Consumes all Residual Lightning to perform a wide slash in front of you. (MP cost: 5) • Residual Lightning: Enhances Special Attack: Cloud Slash. Base power increases every 5 stacks (200/220/250/300% of Lightning Damage), and each stack increases damage by an additional 5%.

• Added 8 new artifacts.
• Faded Shield Crest Weapon Damage +5/10/15 Transforms into Crest of the Iron Wall after 50 successful uses of Perfect guard Crest of the Iron Wall: Weapon Damage +15/20/25, reduces Block cost by 20/30/40% • Rusty Tsuba Weapon Damage +2/4/6 Transforms into Master's Tsuba after blocking enemy attacks 30 times with Unsheath or Sheath Master's Tsuba: Weapon Damage +5/10/15, increases the invincibility duration of Sheath and Unsheath by 0.05/0.15/0.25 seconds • Trainee Duelist's Epaulette Fires a sword spirit at the nearest enemy upon a successful Special Attack: Parry [Damage: 250% of Highest Elemental Damage as Chaos damage] Duelist's Epaulette: Fires a sword spirit upon a successful Special Attack: Parry, a Special Attack: Fury hit, or a hit with the final strike of the Normal Attack combo (350%) • Dull Resonance Stone Highest Elemental Damage +2/4/6/8 Transforms into Resonance Stone when Move Speed reaches 140% or higher Resonance Stone: Highest Elemental Damage +8/10/12/14 • Stiff Crank Crossbow Reload Speed +5/10 Transforms into Marksman's Crank after completing Reload 50 times Marksman's Crank: Crossbow Reload Speed +10/20, increases Normal Attack Damage by 30/40% and Special Attack Damage by 30/40% for 10 seconds after completing Reload • Midday Whetstone Dealing weapon damage activates Solar Blade 0/1/1/1/2 additional times Attack Speed +3/6/9/12/15 True Damage +1/1/2/2/2 • Meteorite Mirror Retrieves 1 additional Solar Blade when retrieving them Solar Blade Damage +3/6/9/12 • Blacksmith's Tongs Increases Weapon Attack damage dealt to targets affected by Burn by 5/10/15








Stages
• Adjusted tile placement in some areas to look more natural.
Qliphoth's Temple • Fixed an issue caused by rewards and stairs being placed too close together. • Added collision to tiles that were missing it.
Bosses
Erma, the Mad Scientist • Fixed an issue where Golem forcibly destroying a totem was not displayed correctly on clients.
Qliphoth • 🥕 Fixed an issue where a lion remained on the client's screen in certain situations. • Fixed an issue where players could take damage even after moving inside the barrier in certain situations. • 🥕 Fixed an issue where the game could not be restarted if the player died at the same time as the boss. • Fixed an issue where the screen could remain dark during the arena-wide attack in phase 2 in certain situations.
Artifacts
Weapons
UI
• Added a Comprehensive Training Grounds tutorial.
• You can enter the Comprehensive Training Grounds from the entrance to the Training Grounds. • Open your inventory in the Comprehensive Training Grounds to take out and try items you have unlocked so far.
Bug Fixes
• 🥕 Skills assigned to weapon slots are now restored to the quick slots when weapon input customization is disabled. • Improved an issue where characters could get stuck on certain terrain corners. • Fixed an issue where the pre-evolution or post-evolution forms of evolving Artifacts would appear and then disappear in the Mystic Pot. • 🥕 Fixed issues with quest progression when certain quests were being progressed simultaneously. • 🥕 Fixed an issue where a certain costume could not be unlocked in Chapter 1. • 🥕 Fixed an issue where the earthquake cutscene in Chapter 6 would play again after visiting another area. • Fixed incorrect dialogue assignments in certain weapon tutorials. • 🥕 When the number of potion slots decreases, potions in the removed slots now drop on the ground.
Multiplayer
• 🥕 Spectating now ends when the player being spectated moves to another area. • 🥕 Dropped bound items are now visible on the ground to all players, but attempting to pick them up displays the message "Bound items cannot be picked up." • 🥕 Added a character limit to chat messages and prevented certain special formatting, such as tags, from being applied.
If you encounter any bugs or have suggestions, please let us know through our Discord channel. If you encounter a bug or crash, emailing us the log files from the location below would be a great help. Thank you.
Log File Location C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log contains the logs for the current session. Player-prev.log contains the logs for the previous session. team.horay.game@gmail.com
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.