NEW FEATURES
- (ALL) Volumetric Blood effects re-added to the game (not quite sure when during development they got lost, but now they are back)
- (ALL) Savegame-Backup-system implemented. Broken Savegames will now be detected and automatically replaced with the latest backup
- (ALL) Earned credits, spraykits and game progress will now be synced to Steam-Stats, which can be used to restore lost progress from the game options
- (ALL) The weapon terminals now have a button to retrieve lost weapons to the gunwall (when not held or holstered)
BUGFIXES
- (ALL) No Damage bonus now counting correctly
- (VR) Improved checks to prevent hand getting stuck on world geometry
- (VR) Pistol stabilizing grab should now be more stable
- (VR) Teleport is now working in the start area of the game
- (VR) Teleport no longer glitches through walls (I hope)
- (VR) Vignette feature now working correctly
- (VR) Shotguns now have haptics (vibration when shooting)
- (NonVR) 1911 hand position fixed
- (NonVR) Shotgun reloading glitch fixed when empty
- (NonVR) Dual wielding reloading glitch fixed
- (ALL) more smaller issues fixed
OPTIMISATION / POLISH
- (ALL) Introduced "Object Culling" for performance testing. This is currently only used on "The Outpost" map and can reduce CPU usage by disabling objects in the distance.
UI/UX
- (ALL) News section in the main menu added. This will let players browse the steam community announcements ... like this one!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.