Build Update: Cloud Save, Progression and recycling 20261002
Hello Pioneers!
We’ve just pushed a big update with a bunch of feature improvements, level balancing changes, and bug fixes! A huge thank you to everyone who’s been sharing feedback with us since launch. We’ve been reading your comments, reviews, and suggestions closely, and many of the changes in this update came directly from what you’ve told us. We’ll keep improving Brave New Wonders. Thanks for being on this journey with us!
Watch on YouTube ↗Cloud Save
- Cloud save enabled for full game and demo version
Research and Progression
- Technology Tree
- Reorganized to accommodate the revised progression and new upgrades.
[/*][*]
Swift Movers changes
- Prerequisite changed from Advanced Metallurgy to Electromagnetism (now available much sooner in main campaign!)
- Industry Research Pack requirement reduced from 800 → 150.
- Automation Research Pack requirement reduced from 750 → 80.
- Electromagnetism Research Pack requirement reduced from 1,000 → 50.
- Heavy Industry Research Pack requirement reduced from 250 → removed.
[/*][*]
Flying Mover Research
- Electromagnetism Research Pack requirement reduced from 1,000 → 500.
- Heavy Industry Research Pack requirement reduced from 100 → 80.
[/*][*]
Discover Africa / Discover Asia
- Electromagnetism Research Pack requirement reduced from 500 → 250 each.
[/*][*]
Mining Speed I / Mover Speed I
- Electromagnetism Research Pack requirement reduced from 1,500 → 500 each.
[/*][*]
Bulk Behaviour Edit
- Added this existing feature as a technology to better surface its existence (try it in blueprint mode!)
[/*][*]
Inventory Operation Range
- Prerequisite changed from Electromagnetism to Manufacture II.
[/*][*]
Fertilizer from Seeds
- Prerequisite changed from Manufacture III to Agriculture II.
[/*]
Transport Upgrades
- Added 3 dedicated upgrade tiers for:
- Swift Movers
- Flying Movers
- Trucks
[/*][*]
Swift Mover Upgrades
- Pickup and deposit time can be reduced from 0.30s to:
- 0.25s
- 0.20s
- 0.10s
[/*][/*][*]
Truck Speed Upgrades
- Movement speed can be increased from 7 to:
- 8
- 10
- 14
[/*][/*][*]
Flying Mover & Truck Speed
- Speed bonuses now have their own research branches.
- Removed from the regular Mover Speed upgrades.
[/*]
Recycling
- Added 40 new Recycler input recipes covering pretty much every item available:
- Additional components
- Fuels
- Research Packs
- Agricultural materials
- Liquids
- Waste disposal
[/*][*]
Reduced Recycling Times
- Industrial Scrap: 14s → 10s
- Thermo Plate: 14s → 8s
- Compute Core: 12s → 8s
- Simple Kit: 10s → 8s
- Cortex Chip: 10s → 8s
- Crystal Compound: 10s → 8s
[/*][*]
Increased Recycling Times
- Metal Plate: 3s → 5s
- Refined Crystal: 3s → 5s
[/*][*]
Thermo Plates
- Crystal Compound recovery chance increased from 15% → 25%.
[/*][*]
Energy Cells
- Now have a 5% chance to produce Coal.
- Replaces the previous Cortex Chip result.
[/*][*]
Added recycling paths for:
- Rocket parts
- Advanced materials
- Fusion fuel cells
- Decarbonization supplies
[/*][*]
Added recycling recipes for:
- Industry Research Pack
- Automation Research Pack
- Electromagnetism Research Pack
- Heavy Industry Research Pack
- Strong Nuclear Force Research Pack
[/*][*]
Added disposal recipes for several surplus materials.
- Some recipes consume the input without returning resources, such as spoilage.
[/*][*]
Uranium Waste
- Fission Fuel, Processed Uranium, and Uranium Ore can now be processed into Uranium Waste.
[/*]
Production Fixes
- Battery Charging
- Charging time increased from 20s → 25s.
- Charging throughput reduced by 20% at unchanged power draw.
[/*][*]
Chemical Plant
- Output storage capacity doubled from 10 → 20 items.
[/*][*]
Agriculture Research Pack
- Removed the obsolete Agriculture Research Pack recipe from the Codex.
- Removed its technology unlock.
[/*]
UI
- Added a feature to load preset default behaviours (i.e. Smart Mover, Merger, Splitter, etc.) directly from the inspector dropdown
- Expanded copy for hanging garden inspector to better communicate the tradeoffs and rewards for advancing each stage
- Expanded copy for many technology node titles/descriptions
- Added reset tutorial button to main tutorial HUD, improved reset tutorial menu styling
- Removed arbitrary confirmed button from visual novel choices
- Display item “staging” quantities in mine inspectors to show item count deltas
Audio
- Added missing audio loops for all visual novel sequences
- Revised Heavenly Forge loop (more epic)
- Added discrete production loop for Decarbonization Plant
Bug Fixes
- Gameplay
- Fixed issue where automatons would suddenly stop in the middle of a move command and need to be cloned/dismantled to resume production
- Fixed issue where production unit would shift 4 units left on load
- Fixed game-breaking bug related to elapsed game time precision issues, only encountered after 200+ hours of play
- Updated powering up grand archive quest to complete even on low power (previously needed to be fully powered)
[/*][*]
UI
- Fixed issue where editing mid-body of text would shoot cursor to end
- Fixed several text overlap/clipping issues for PT-BR
- Fixed tech node details clipping off the bottom of the screen
- Fixed rounding issues in greenhouse inspector moisture/temperature delta tooltips
- Filtered out signal beacon parameters/instructions in automaton behaviour editor if not researched
[/*][*]
Levitanium Collector
- Fixed incorrect scaling and floating.
[/*][*]
Flying Movers
- Fixed multiple navmesh issues around Europe.
- Fixed Flying Movers sinking into the river in Europe.
- Fixed an issue allowing automatons to be built in the air in certain parts of Europe.
[/*][*]
Seed Vault
- Fixed model clipping.
[/*][*]
Large Warehouse
- Fixed model issues.
[/*][*]
Levitanium sun
- Adjusted build locations to prevent clipping with terrain.
[/*][*]
Europe
- Fixed collider issues causing enemy drones to get stuck in corners.
[/*][*]
America
- Fixed a Coal Mine node that could cause automatons to get stuck.
[/*]
Our launch discount ends on October 4, so now’s a great time to grab the game if you haven’t already!
You’re always welcome to join us on Discord to chat with the devs, share suggestions, report issues, or just show off what you’ve been building. And if you’ve been enjoying Brave New Wonders, we’d really appreciate it if you could leave us a Steam review. It helps us tremendously and also helps other players decide whether the game is right for them.
Have a great weekend!
Sala @ City From Naught
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.