Hello again everyone,
There are no balancing changes I am aware of in this patch, just hotfixes. We did make changes to Vanishing Strike to solve the problem with people randomly teleporting into a black screen, but have not been able to replicate the problem so far so we'll see if there is an improvement this patch. I appreciate everyone on the discord who has been reporting issues.
Multiplayer - Very large bases now load for joining players - Huge worlds should freeze less: fewer and smaller world saves - Tabbing out no longer freezes the host and everyone connected - Placing ground decor in a huge base is cheaper on the host - Sanctum rubble walls no longer reappear on residents for a joining player - Penned pets can only be taken out by their owner or the host - Gear with impossible stats is destroyed; inflated numbers are corrected
Combat / Monsters - Monsters revived next to a respawning player no longer freeze in place - Monsters no longer stay invisible to clients after a reset - Parry, dodge and attack no longer eat a throwable flask's charge while aiming - Opening a fight with a channeled spell no longer drains stamina - Controller: combo spell press no longer also fires Defense on a shared button - Controller: heal, stamina and concentration flasks target allies or yourself, not the nearest monster - Controller: offensive flasks track the enemy while - Controller: R3 lock no longer sticks on yourself - Vanishing Strike: added safety for the teleport-to-nowhere bug - Fixed a bug where Network Animator components could fire off 'index out of array' errors
Spells / Skill Tree - Harvesting Mutilation Increase I/II/III now raise the Double Strike cap - Guided Fang: volley goes where you aim, with an aim arrow - Guided Fang: each blade follows your aim as it fires - Guided Fang: no longer fires straight down - Guided Fang: first blade no longer orbits you on other players' screens - Hail of Arrows: tooltip shows the real cost (8 per er costs 11 - Permafrost Rhythm: now cuts running cooldowns 1% per stack, as the node says - Clear Water: now converts ice pools properly - Pestilent Tremor: damage area matches the cloud - Recovering Finisher: stamina restore works for clients away from the host
Crafting / Items / Sanctum - Built crafting stations keep their queue across a world reload. No more lost materials - Tamsin crafting container output no longer vanishes spellbooks - Using an item updates carried weight right away - All recipe scrolls stack to 99 - Shops no longer open looking empty - Saqi's Kitchen shows in the Facility Center from anywhere - Moving a Heart Oak Mill brings its leaves with it - Sell-pet confirmation no longer cut off by the backpack
Quests - Forest King's closing dialogue comes back if a death cut it short - Manga leaves Earlwood as soon as his quest is done - Random events no longer despawn early
Audio - Droop Spitter cast sound stops when it dies - Music banks refreshed
This month, additionally, we have a project to make the client side monster attacks smoother - especially for higher ping clients, so expect some progress this month on that.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.