- Characters which have been modded beyond the game's limits are rejected from multiplayer worlds - Unobtainable equipment destroyed wherever it lands - Big-base join failure: Poeple building too many chests or other build items would start to have trouble with clients connecting or seeing base - Host can destroy client chests to prevent griefing - Hosts can now access private chests owned by their alt characters - Waygates spawn at world load instead of Sanctum entry - Lobby shows ? for unknown ping - Crown of Thorns dialogue broken if you left game before fighting boss - Forest King restarted in the 3-seed phase after a wipe - Fixed forest king not showing the dialogue if you logged out before fighting him - Flickering Vanish teleported you out of the level on first strike (still reviewing 2nd strike bug) - Bounty Hunter credited the wrong party members - Fixed some spells wore a phantom Race badge - Training dummy gives a final burst of information of total damage - Social tab lists could never scroll to more than 7 people so large servers could not see everyone connected - Steam Deck is no longer hard-coded to controller for people using docking station - Build-unlock parchments now show "Recipe Already Learned" at the shops correctly - Fixed recruitment achievements for a host off their own world and Workshop/Industrialist for clients - Fixed some audio related bugs - Fixed a memory leak with the attack audio SFX constantly increasing - Fixed tooltip effects not localizaing and remaining in English
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.