V1.4.2 - 22nd September - release notes
Game Updates
Championships - Online
- Added support for bespoke online championships available to non-RC subscribers for limited time events - more details at a later date
- Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
- Fixed online championship timeslots not following the timezone set in the game
- Fixed point reductions from protests take away more points than intended
- Fixed previous online championship events all showing with: No Class, No Car, No Position, -1 points
- Fixed some issues with being unable to register custom liveries to championships
- Fixed upcoming online championship card's spacing
- Fixed USA flag missing stars on events
Custom Liveries
- Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
- Fixed custom livery not loading when joining a team event practice server when you're not the user who registered the lineup
Co-op
- Fixed stint review screen time remaining stuck at 0h00m
Driver Badges
- Fixed error pop-up when trying to change driver badge when having the "Good Driver" badge
Driver Swaps - Engineer
- Added penalty options to engineer pit menu
- Fixed damage not appearing on engineer menu until the driver changes an option on the MFD
- Fixed engineer damage repair options appearing as a number
Easy Anti Cheat
- Blocked online mode when EAC ProductID is invalid
Engine & Tech
- Fixed some threading issues with shared memory
Gameplay
- Fixed AI turning to the right then left when leaving the pit lane instead of going straight
- Fixed an occasional crash relating to car position on track
- Fixed engine auto starting in the pit lane for users with auto engine start disabled
- Fixed fuel target system failing to function correctly sometimes after pit stops
- Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track
- Fixed preparing car element is not shown when session starting soon is displayed.
- Fixed unintended collisions when cars are being moved into place during pit stops
- Fixed VE being used during formation lap, when the race finishes and during pit lane
- Fixed yellow flag appearing on screen when session timer reaches zero and player hasn't crossed the finish line
- Improved fuel estimates by not including the formation lap or pit laps in fuel averages
- Reduce start driving timer to 3 seconds
- Reduced the distance yellows stay after an incident
- Relaxed pit box penalties when you are extremely close to your pit box
- Removed paddock only driving line option
- Revised pitlane driving penalties
Graphics
- Fixed changing cars mirror parameters causing mirrors to become out of alignment
- Fixed occasional occurrence of cars becoming invisible when they are close to the player
- Fixed undercar shadows being too bright
- Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights
Hosted Servers
- Fixed hosted servers showing 0 players even if users are on the server
- Fixed load vehicles key not working when joined to a hosted server as spectator only
- Fixed progression bar displaying the practice session as almost complete when it isn't even halfway through.
HUD
- Fixed hiding the HUD losing what page of MFD you're on
- Fixed not being able to select no change when running 4 wet tyres
- Fixed virtual mirror becoming distored after changing graphics settings
- Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen
Input
- Fixed sticky inputs from keyboard when game focus changes
- Fixed UI mouse click control bind not working
Limited Tyre Rules
- Add Tyre Inventory Logging each time tyre selections are changed
- Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain
Localisation
- Added and updated translations
- Fixed clipping session start text in French
- Fixed incorrect timing localisation on HUD in Japanese
- Fixed missing localisation on Online Event Type
Online
- Fixed a rare situation where a Driver could receive a False DNF after finishing an online event
- Fixed some crashes around loading temp cars in hosted lobbies or practice servers
- Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car
- Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration
Protests
- Fixed being able to submit reports more than 24h after an event.
RaceControl
- Fixed slow performance with large events in the online event overview screen
- Fixed unable to join an entry list server without the lobby code
Race Starts
- Fixed a rare DQ for "Failed to drive formation lap" while driving on the formation lap
- Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona
Race Watch Screen
- Fixed stint data showing the wrong driver initials after rejoining a race session
- Implemented updated camera menu
Race Weekend
- Added season select for ELMS 2026
- Fixed track selection when switching between championships with different tracks available
Replay
- Fixed selecting an incident whilst watching live not playing the incident
- Fixed the Safety car sometimes not appearing in replays
- Updated camera select menu
Save & Load
- Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save
Teams - RaceControl
- Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event
- Fixed misaligned driver drop downs in team event results
- Fixed team lineup nationality flags not rendering correctly
- Fixed transferring team ownership resulting in no team owner
Track Limits
- Fixed a game crash when joining a session when in the previous session you were off track in the pit lane
- Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.
User Interface
- Fixed car select background formatting error
- Fixed clipping text on second special event
- Fixed daily race leaderboards not showing all cars
- Fixed filtering event leaderboard by car class
- Fixed misaligned Paul Ricard layouts on Event Cards
- Fixed selecting a driver that's used a joker causing the icon to disappear under the white highlight
- Fixed UI refreshing completely on some pages every few minutes
- Fixed using all jokers displaying a "New Joker in -X Races" message in the burger menu
- Made loading screen logo progress angle match the logo angle
- Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required
Track Updates
- Reviewed track limits on all tracks to ensure accurate detection per wheel
Bahrain
- Fixed a bump off track on the inside after T13
- Fixed a terrain gap between T4 and T5
Circuit de la Sarthe
- Added missing flag stations in sector 1
- Fixed missing collisions at marshal access point before Goodyear bridge chicane
- Fixed missing collisions when exploring the entry to the Bugatti circuit
Daytona
- Fixed incorrect real road profile
- Fixed missing rear armco collision outside T2 exit
- Fixed some objects popping in on back straight
- Improved AI behaviour at the start of races reducing the chances of crashes
- Removed white background on S397 logos on the road
- Updated tent assets to latest specification assets
Fuji
- Fixed incorrect mapping on start finish gantry
Imola
- Fixed a terrain gap at exit of Acque Minerali
- Fixed building popping in behind trees after Variente Alta
- Fixed pit entry tyre barrier texture alignment
- Fixed power cables popping in after Acque Minerali
Laguna Seca
- Fixed a smoothing issue on green run off at final turn
Monza
- Added missing Rolex clock hands
- Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform.
- Improved emissive and ambient occlusion maps on Pit Building
- Relaxed track limits for first pit box
- Updated glass material on pit building
Silverstone
- Fixed a smoothing error in the gravel outside Stowe
- Fixed setup folder to point to "Silverstone" for all layouts
- Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout
Spa-Francorchamps
- Fixed floating pit box Lines in the pit lane
Car Updates
- BOP: Adjustments to all tracks, including Hypercar stint length reduction at COTA. Full details available in separate BOP document
- Extended upper optimum temperature range of GT3 brake pad compound
- Refinements to LMP3 brake torque and engine braking
- Removed Hard tyre compound from Hypercars at Daytona
- Removed Hard tyre compound from Hypercars at Laguna Seca
- Updated Hypercar tyres to fix oscillation at Daytona. This is a first version of tyres that will be rolled out across all tracks soon.
Alpine A424 LMDh
- Alpine light issues
- Fixed artefacts on carbody mesh
Aston Martin Vantage AMR LMGT3
- Fixed strange reflections on steering wheel
BMW M Hybrid V8 LMDh
- Corrected template issues
Cadillac V-Series.R LMDh
- Fixed incorrect template for 2026 Cadillac included in game
Chevrolet Corvette Z06 LMGT3.R
- Fixed details on rear of car disappearing too early on lower graphics settings
Ford Mustang LMGT3
- Fixed issue with custom livery showing both position display types
Genesis GMR-001 LMDh
- Updated car name and description
McLaren 720S LMGT3 Evo
- Added ID lights to cars
Mercedes AMG LMGT3
- Corrected rear lights
- Fixed issue with windscreen when car receives damage
Oreca 07 LMP2
- Fixed floating headlight bolts on nose cam
- Fixed outer rear lights always being on
- Revised specular occlusion in cockpit
Peugeot 9X8 LMH (w/Wing)
- Added gurney flap to rear wing end fences
Toyota TR010
- Added Toyota TR010 Pitlights
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