← Gaming news
Steam announcementView the game on SifterSeptember 30, 2026

Patch 1.0.07

General

  • Experience gained from the “Crystalloid” faction has been increased by 30%.
  • Experience gained from the “Blood Crater creatures” faction has been increased by 20%.
  • Experience gained from all bosses has been increased.
  • Increased the amount of social rating (purple credits) earned for completing missions.
  • Significantly increased the amount of social rating (purple credits) earned for “Boss Hunt” missions.
  • The cost for the “Global Database” upgrade in the Command Center has been reduced from 4,000 social rating (purple credits) points to 2,000.
  • Fixed: Animations for the heroes Lautus and Satelles in the inventory and arsenal sections.
  • Fixed: Increasing hero tier for certain heroes during a raid could cause combat to freeze.
  • Fixed: Character reactions would occasionally disappear.
  • Fixed: Combat animation acceleration did not work in “Manual” mode.

Missions

  • Fixed: Some “chests” contained equipment of the wrong level.
  • Fixed: Repeatable missions 1–4 have been nerfed; should be possible to be completed with a Level 1 squad.
  • Fixed: The boss in the “Scorpion Lair” mission has been weakened.
  • Fixed: The “Red Book of Tenebris” mission was spawning a boss of the wrong level.
  • Fixed: In the “Roots, Bloody Roots” mission, the sizes of some location elements have been corrected.
  • Fixed: In the “Dangerous Tunnels” mission, the number of reinforcements has been reduced.
  • Fixed: In the “Sometimes They Return” mission, the wrong dialogue was triggered.

Combat

  • Necro-sancto Rebalance: The “Target Neutralization” ability now removes invisibility. The game condition where Necro-sancto could remain invisible indefinitely has been removed.
  • Fixed: The “In The Shell” ability was not applying the “Quantum Shield” effect at the start of combat.
  • Fixed: The unit’s card in the combat queue did not update the critical hit chance and critical damage values.

Balance

Bellator

  • The “Unity” effect has been buffed. Critical damage has been increased from +2% to +4%, and fear resistance has been increased from +1% to +2% per unit of the effect.
  • The “I’m Not a Little Boy Anymore” talent has been buffed; the hero’s damage done has been increased from +1% to +2% per unit of the “Unity” effect.

Vidua:

  • The number of “Rebound” debuffs applied to herself has been reduced from 6 to 2.
  • The number of “Panther system” buffs is now capped at 20.
  • The number of “Rebound” debuffs is now capped at 40.
  • The critical damage from the “Panther system” effect has been reduced from 5% to 2%.

Lautus

  • The damage of the “Nano Blocker” ability has been increased from 50% to 75%.
  • The “Nano Blocker” ability now attacks a row instead of a single target.

Phantasma

  • “Special Training 3” talent: Finishing off a target no longer ends action; now works once per round.

Phoenix

  • “Firepower” talent: The requirement to stack the “Wildfire” effect has been reduced from 300 to 30.

Miscellaneous

  • Various localization fixes.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.