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Steam announcementView the game on SifterAugust 13, 2026

Patch Notes for August. 13

Highlights

• Added the new base-game Prototype , unlockable with 1 .

• Added a series of Palettes for . The VFX Palette will be granted automatically after unlocking the Prototype , while other Palettes can be obtained by completing achievements, missions, and other objectives.

• Added the Avatar [Cat-Person Doll], which will be obtained automatically after unlocking the Prototype .

Content & System Optimizations

• Expanded and adjusted the challenge on difficulty. will return in Stage 6 of .

• In the main story battle , will now appear at difficulty.

• Adjusted the flow of Phase 6 in . Players can now select rooms while progressing through Phase 6.

• Upgraded the Space. Players can now customize the battle environment in , including the Space height, enemy count and type, and whether enemy AI is enabled.

• Fixed an issue where successfully dodging with certain characters could incorrectly consume a shield charge or drain energy while was active.

• Fixed an issue in where the Potential selection lock effect did not apply to Player 2.

• Fixed an issue in where the newly added HP recovery boost from did not apply to Player 2.

• Expanded and refined the descriptions of some .

• After achieving any ending in the main story, will become available for purchase at the hub shop.

Prototype Optimizations & Bug Fixes

Naoto

• Fixed an issue where Naoto could lose invincibility while charging Down + Attack.

• Optimized how Naoto can cancel the use of .

Taokaka

• Fixed an issue where Taokaka could not immediately chain into a Skill follow-up after charging Up + Attack while a clone was present.

Rachel

• Added visual cues for Rachel's command inputs.

• Fixed an issue where Rachel could not perform Attacks under certain conditions.

• Fixed an issue where dodge frames were missing during the startup of Rachel's dash attack.

• Reduced the recovery after Rachel lands from a downward jump, allowing her to chain into a dash sooner.

Hazama

• When Hazama's hits an enemy that cannot be grabbed, tapping the input will now also pull Hazama toward the target.

Jin

• Fixed an issue where the Slow and Freeze effects of Jin's could be disabled by Character Customization settings.

Bullet

• Fixed an issue where entering a directional input while using at point-blank range against a large enemy could cause to fail.

ICEY

• Fixed an issue where ICEY could not chain into a dash attack after firing a sword wave in the air.

• Optimized input detection when chaining an Attack after using following a dash.

• Fixed an issue where ICEY could slide off abnormally when using a downward attack on a sloped platform.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.