Hi, all! This is a shared post for all the beta patch notes 📝 It will be updated continuously until the beta is ready to be released. Thank you for all your F6 reports ♥
Build 1.16.0-pre19 is live!
✍️ Make the slider in the clutter picker cursor-draggable
✍️ Remember the tab and scroll of the clutter picker
🎨 Bring back remembering the last color customization
🔈 Tweak audio of Quick Tools (Spacebar)
🐛 Fix a panic from invalid offsets of stone foundations
🐛 Fix rogue plaster appearing during style changes
🐛 Fix gaps in stone foundations and corner windows
🛠️ Harden handling of crashes & reduce chances of leaving zombie processes around
🛠️ Improve driver info/advice for Intel iGPUs
Build 1.16.0-pre18 is live!
👮 Prevent the color menu from escaping the screen
✍️ Add the ability to change elevation of a building group
✍️ Arches no longer block interaction with objects seen through the arches
🔊 Hook up sounds to the Quick Tools (Spacebar)
📏 Keep the freehand wall outline visible when manipulating its vertices
🐛 Add the missing highlights (selection, eraser, bulldozer) to curved planks
🐛 Improve visibility of the glade border outline, make it resize with resolution and UI/icon scale
🐛 Fix a crashy crash when manipulating/deleting stairs
🐛 Restore remembering flag and lantern colors upon customization (thank you for F6 reports about this!)
🐛 Fix gaps between gothic doors and stone foundation's transition into wood panels
🐛 Fix the bottom row of stone bricks for elevated buildings to appear correctly on building with stone foundation
🐛 Fix gaps when stone foundation was misaligned in gable roof areas on uneven terrain
🐛 Fix birdnests playing lantern sounds, lol
🐛 Fix gaps between cottage halfdormers and stone foundations on narrow towers
🐛 Fix gaps between doors and halftimber bottom beam when a building is elevated
Bald 1.16.0-pre17 is live!
🧑🦲 Fix grass balding near/between the olde gardens
🧑🦲 Fix balding between poppy flowers when you mix different colors
🧑🦲 Fix grass balding where stairs clip into terrain
🧑🦲 Reduce grass balding under elevated stairs
🐛 Hide input hints when interacting with toolbar so they don't overlap
Build 1.16.0-pre16 is live!
✍️ Stone foundation gizmo is now available in focus mode (aka right-click mode)
🎁 Update existing starting builds + add three new ones
🎨 Customization category of the toolbar is organized horizontally, and the brush icon now represents the category (so that the og palette icon is back to being the color menu tool)
🎨 Style picker (the bucket icon) now also copies window lights color
🐛 Fix the merged stairs of two different styles sometimes not restoring their original style upon undo
Build 1.16.0-pre15 is live!
🖌️ Strokes (path, water, etc) going outside the glade are no longer interrupted; their effects are still restricted, but it's easier to paint close to the edge
⛰️ Fix terrain cracks and "astroturf" popping on top of grass and rocky terrain
🪪 Cryptographically sign tiny-glade.exe on Windows to reduce chances of Defender / Smart App Control blocking it
🪧 Signify the button that will be auto-clicked in the Quick Tools when its input (def: Spacebar) is released
🧊 Fix blackness on ice on in ocean/coast mods
🐛 Fix mod installation warning log spam
Build 1.16.0-pre14 is live!
✨ New tool: style picker (the bucket icon) - you can now copy style from buildings, walls, stairs, fences and windows and transfer it to another structure. If you pick a window, you can either recolor other windows, one by one, or flood-color all the windows on a structure. The brush icon is the original coloring tool.
✨ Toolbar: the building category now has a material icon. You can choose which material new structures are built with: stone or wood. No more guessing! The color of stone/wood is whatever your style-picked the last on the given material.
🔊 New SFX: clutter menu now has new open, close and category change sounds
🐛 Fix gaps around arrow slits on stone foundation towers
🐛 When starting a new stair from a wooden building, it should now correctly adapt its starting style to wood
Build 1.16.0-pre13 is live!
🎨 Half-timber horizontal line now matches the stone foundation transition
🎨 Slightly narrower posts for smaller wooden stairs + neater tips
🐛 Switch underside material to wood, if the building is fully wood
🐛 Fix underside gaps in wooden buildings
Build 1.16.0-pre12 is live!
🎨 Wide wooden magic-supported stairs look less chaotic now
🏜️ Extend paths/cobblestone in a margin outside the glade
🖱️ When using the color menu on a wooden wall, also show the stone foundation height line, and make it interactive even if occluded by other scene elements
🐛 Give ducks the water ripple smoothness they deserve
🐛 Fix more blackness on water
🐛 Fix wooden auto-stairs corner generation
🐛 Make lanterns on ropes follow the rope orientation
🐛 Wooden and stone stairs' wall-attached supports now check whether there is enough wall
🐛 Fix a gap between wood panels and stone foundation on the inner side of buildings
🐛 Fix narrow vertical gaps appearing sometimes when an arch is created on a stone foundation
Build 1.16.0-pre11 is live!
🧵 Lanterns and flags now hang from ropes
🔈 New clutter move sound for wooden and stone floors as well as stairs
🔈 New lantern move sound for wooden walls
🔈 Fixed flags audio for stairs
🎢 Support modded clutter for riding rollercoasters (an empty node named "RollercoasterSeat" enables it, and determines rider position)
🛠️ Added an in-game mod editor so you don't need to manually write any JSON manifests to make clutter mods
🛠️ Got rid of the terrain_height and terrain_fog_height textures. They're now derived from the background terrain meshes, making environment mods easier to author
🌊 Smoothed out the glade boundary transition between water and ocean/coast mods
🐛 Fixed blackness in water rendering with no water bed
Build 1.16.0-pre9 is live!
🛠️ Add a status display to the `MODS/Workshop` menu (downloading, installing, error, etc.)
🛠️ Replace in the F6 feedback form "Attach benchmark" with "Attach diagnostics", which also sends the game's log file for debugging purposes
Build 1.16.0-pre8 is live!
✨ Allow recoloring of wooden stair railings
🎨 When changing material between wood and stone, try to match to a closest color (eyeballed by Ana)
🐛 Fix color menu incorrectly applying wall top line option on auto-close
📷 Fix intermittent overblurring in screen corners
💽 Delay file integrity check (for the "+ mods" display in screenshots) so as not to compete for I/O with game startup
🚪 Make "path + wall" gates double-sided, so they're not see-through or concave from the inside
🔎 Show mod name in clutter picker UI
Build 1.16.0-pre7 is up!
(build 1.16.0-pre6 didn't make it 😅)
🧵 Rope bridges no longer turn into ladders at steep angles
🎨 Color menu & rope bridges: hide wood colors only if no wooden elements are present
🐛 Don't deform gothic window hats on wooden walls (fixes some gaps)
🌷 In flower mode, only flatten plants when the cursor moves (so you can see what you're planting)
🖥️ Rejig fullscreen video settings
🖥️ Politely ask the video driver for non-exclusive fullscreen by default (maybe fixes screen blackness on alt-tab)
🎮 Fix multi-select and temp eraser inputs on controllers / Steam Deck
📉 Fix clutter texture memory duplication
Build 1.16.0-pre5 is up!
🐛 Fix a small gap in gothic window when it just crosses the stone foundation
🐛 Change the stone rim (when a roof meets a floor) into wooden when appropriate
🐛 Fix merlons not being removed for player-made stairs
🧵 Rope bridge now has 4 railing types
🧵 When a rope bridge has minimum width, then only a rope is created
💾 UI to copy saves between beta and main
🛠 Bump Intel UHD driver requirement to 101.4499
🕶️ Cap draw distance for shadows so they don't flicker in Tiny Ocean
Build 1.16.0-pre4 is up!
🧯 Fix blackness from Depth of Field on olde GeForce RTX drivers
🧱 Show half-timber option when coloring stone foundations
🧱 Fix stone foundation drag not reacting after lowering building height
🌳 Show Olden Glade clutter in the picker UI
🐛 Fix crash when loading some the Eastern Glade mod
🌊 Fix black artifacts on the horizon in the Tiny Ocean mod
Love,
Ana & Tom
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.