Hi!
RECENT CHANGES
- Adjusted enemies spawns balance during the battle before the last boss fight to be a little easier (armored enemies are slightly less likely to spawn)
- Added a live stats UI element (top left corner) that tracks scoring breakdown in real-time (optional with the "Live Stats" toggle button)
- Added an "Infinite" Survival Mode with its own leaderboard that consists in surviving a single night for as long as possible with gradually increasing challenge and competing for high scores.
- Capped Chain Multiplier (I'm not going to call it "Combo":)) from 99 to 999 (for the really hardcore :))
- (Scoring) Increased time bonus gradually from Night 5 to end game (up to 999.9)
- Increased throwing daggers fire rate when poisoned (slightly).
- Dawn’s ponytail turns blonde depending on her attack speed (full blonde = max speed reached).
BUG FIXES / OPTIMISATION
- Fix for the Chain Multiplier UI element (No.I’m not calling it “Combo”:)) not disappearing when breaking the chain.
- Fixed a bug that randomly returned the game to the front end in the middle of gameplay.
- Fixed a couple of input buffer issues: One that was triggering a Ground Dash instead of an Air Dash while airborne, and one that was preventing Knock Backs from happening when spamming attacks (so effectively an exploit that was fixed).
- Cleaned up and removed some “legacy” features that were taking performance for nothing.
- Added more shaders for pre-compilation.
THANKS FOR PLAYING!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.