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v1.0.15: Stapley learns to take no for an answer
Hey mods,
Two reports from a Wave 6 / Endless session, both fixed.
Fixed
- Stapley quit in a loop. His Wave 6 resignation came back every 30 seconds no matter what you answered, and Endless got one every half minute for the whole shift. He now quits once per run. Answer him and it stays answered.
- "Fine, leave" means it. Letting him go used to close the balloon and nothing else; he was back with a tip 20 seconds later. Now he stays gone until the run ends. Admin memos, admin warnings, Dennis and the "rep under 35" warning still reach you. Those were never his to begin with.
- The game stopped re-teaching returning players. The first-contact balloons (the break room welcome, the veteran badge, the new-tool intros, Dennis, the Mod Log and the rest) fired again on every new campaign, on every Continue after reopening the game, and on every Endless shift. They now fire once per profile. Reset All Data brings them back if you want the tour again.
- A first-contact balloon that could not be shown (quit dialog on screen, break room cut short by the outage) is no longer marked as seen, so it comes back later instead of vanishing for good.
Save files from earlier versions load as before.
See you on the board.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.