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Steam announcementView the game on SifterOctober 4, 2026

Hotfix 0.2.0.5

Hi!

Here's one more hotfix before those two main content patches for the Build 2.

Main goal with this hotfix is to rebalance the AI vs. AI (previous attempt went too far), improve directional audio and fix few critical bugs.

After playing this version for multiple hours today, I think now there's that "sweet spot" for the AI vs. AI,

  • Existing save files are compatible when updating from [0.2.0.3] -> [0.2.0.5].
  • Existing mods that were converted to support [0.2.0.0] should be compatible

Build name: Build 2 (Nomads)

Build version: 0.2.0.5 (Hotfix)

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Nomad nicknames (Tooltip)

Map-based ambient audio randomizer [3x loops for each TOD]

AI voice / footstep SFX uses more direct stereo panning (directionality)

AI weapon SFX uses more direct stereo panning (directionality)

Multiple safe-guards to prevent transition-based damage / death

Driver bus stops [2min] and continues driving after player leaves nearby

Driver bus door collider to prevent jumping into moving bus (bug prevention)

New furniture: Calendar

Shelter save could override/reset if player died during shelter transition

Intoxication effect could get stuck when transitioning

Driver bus idle / drive audio was way too loud

Driver could select a route which didn't have any bus stops

Driver / Police Van could drove through few truck trailers

Small increase for Nomad spawn randomization (rebalancing)

Police Van has higher change to include Punisher [50%->75%]

Minor RNG increase for Airdrop event

Minor RNG increase for Crash Site event

Minor RNG increase for Punisher event

Minor RNG increase for Bogeyman event

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Thanks,

Antti (Developer)

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.