Hi!
Here's one more hotfix before those two main content patches for the Build 2.
Main goal with this hotfix is to rebalance the AI vs. AI (previous attempt went too far), improve directional audio and fix few critical bugs.
After playing this version for multiple hours today, I think now there's that "sweet spot" for the AI vs. AI,
- Existing save files are compatible when updating from [0.2.0.3] -> [0.2.0.5].
- Existing mods that were converted to support [0.2.0.0] should be compatible
Build name: Build 2 (Nomads)
Build version: 0.2.0.5 (Hotfix)
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Nomad nicknames (Tooltip)
Map-based ambient audio randomizer [3x loops for each TOD]
AI voice / footstep SFX uses more direct stereo panning (directionality)
AI weapon SFX uses more direct stereo panning (directionality)
Multiple safe-guards to prevent transition-based damage / death
Driver bus stops [2min] and continues driving after player leaves nearby
Driver bus door collider to prevent jumping into moving bus (bug prevention)
New furniture: Calendar
Shelter save could override/reset if player died during shelter transition
Intoxication effect could get stuck when transitioning
Driver bus idle / drive audio was way too loud
Driver could select a route which didn't have any bus stops
Driver / Police Van could drove through few truck trailers
Small increase for Nomad spawn randomization (rebalancing)
Police Van has higher change to include Punisher [50%->75%]
Minor RNG increase for Airdrop event
Minor RNG increase for Crash Site event
Minor RNG increase for Punisher event
Minor RNG increase for Bogeyman event
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Thanks,
Antti (Developer)
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