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Steam announcementView the game on SifterSeptember 30, 2026

Build 0.2.0.0 + Changelog

Hi everyone!

Road to Vostok has entered its second phase in the Early Access called Build 2.

The main goal with this build is to introduce AI vs. AI combat to the game and friendly faction called Nomads, but there are bunch of improvements and small additions as well.

There are some planned elements still missing from this build (mainly new trader tasks & shelter features for Nomads) but I will be patching those in the following weeks.

Details about the Build 2:

  • Free update for all early access owners
  • 25% discount Oct. 1 - Oct. 8 (Steam Autumn Sale)
  • Compatible with existing save files (new game still recommended)
  • Most existing mods will not probably work (start without mods)

Main features:

  • AI vs. AI combat
  • AI character variants
  • New friendly faction: Nomads
  • Nomad reputation system
  • New AI behaviors
  • New boss: Bogeyman
  • New traders: Driver & Hunter
  • New maps: Bridge & Airfield
  • New events, weapons & items
  • New voicelines & radio music
  • And much more...

Changelog [0.2.0.0]

Build name: Nomads - Build 2

Build version: 0.2.0.0

Build type: Release

AI vs. AI combat

AI character variants & subtypes

Weekday system for certain events

Poisoning medical condition

Nomad reputation system

Nomads (Tools)

Equipment crafting (Tools)

New faction: Nomads

New map: Airfield (Vostok)

New map: Bridge (Border Zone)

New shelter: Garage

New trader: Driver

New trader: Hunter

New boss: Bogeyman

New event: Driver returns to Highway

New event: Bogeyman Comes at Night

New event: Nomad Gatherings

New weapon: HP-DA

New weapon: Jatimatic

New weapon: M28

New weapon: M28 MOD

New item: VIRVE

New item: Kantamus Backpack

New item: Tactical Watch

New item: Alcometer

New item: Aluminium Foil

New item: Empty Soda

New item: Jam

New item: Garage Key

New recipe: Foil Hat

New furniture: Bench (Campsite)

Additional Bandit voices [+30]

Additional Doctor voices [+50]

Additional Generalist voices [+50]

Additional Gunsmith voices [+50]

Additional radio music/tracks [+3]

Seasonal character camouflage (Bogeyman)

Seasonal item/weapon camouflage (M28 MOD)

Faction-based / progressive AI accuracy

AI can now throw grenades (rare)

AI will perform reload animations

AI will now consume actual weapon ammo

AI can loot containers and fill own inventory

AI can now use low-ready weapon positions

AI can now use attachments for weapons (rare)

AI with optic attachment has improved accuracy

AI with suppressors don't cause muzzle flash

AI groups near fire sources will auto-ignite fires

Improved ragdolls and skeleton effects

Windy weather now affects water wave speed

Radios can be randomly active when entering the map

Antibiotics/Medkit/IFAK/AFAK will cure poisoning

Razor wires causes bleeding + damage (Bridge)

Razor wires reduces movement speed [70%]

Nomad Gatherings prevents hostile AI from spawning

Calendar props display weekdays (Tooltip)

Equipped tactical watch displays weekdays (Time slot)

Border Zone active AI count increased [3->4]

Vostok active AI count increased [3->5]

AI sensor base visibility distance lowered [200m->150m]

AI backpacks were sometimes invisible

AI weapon SFX didn't change between indoor/outdoor

AI weapon bullet crack wasn't directional 3D sound

AI muzzle flash wasn't always visible (non-suppressed)

Project files contain large uncompressed audio files

Damage overlay effect caused color banding at night

Darkness/Ironman random spawn often teleported to transition

Character controller could get stuck on multiple locations

Outpost <-> Minefield transition time wasn't same on both directions

Weapon collision could interfere with player controller collider

Multiple texture / image compression issues

Thanks,

Antti (Developer)

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.