Hi everyone!
Road to Vostok has entered its second phase in the Early Access called Build 2.
The main goal with this build is to introduce AI vs. AI combat to the game and friendly faction called Nomads, but there are bunch of improvements and small additions as well.
There are some planned elements still missing from this build (mainly new trader tasks & shelter features for Nomads) but I will be patching those in the following weeks.
Details about the Build 2:
- Free update for all early access owners
- 25% discount Oct. 1 - Oct. 8 (Steam Autumn Sale)
- Compatible with existing save files (new game still recommended)
- Most existing mods will not probably work (start without mods)
Main features:
- AI vs. AI combat
- AI character variants
- New friendly faction: Nomads
- Nomad reputation system
- New AI behaviors
- New boss: Bogeyman
- New traders: Driver & Hunter
- New maps: Bridge & Airfield
- New events, weapons & items
- New voicelines & radio music
- And much more...
Changelog [0.2.0.0]
Build name: Nomads - Build 2
Build version: 0.2.0.0
Build type: Release
AI vs. AI combat
AI character variants & subtypes
Weekday system for certain events
Poisoning medical condition
Nomad reputation system
Nomads (Tools)
Equipment crafting (Tools)
New faction: Nomads
New map: Airfield (Vostok)
New map: Bridge (Border Zone)
New shelter: Garage
New trader: Driver
New trader: Hunter
New boss: Bogeyman
New event: Driver returns to Highway
New event: Bogeyman Comes at Night
New event: Nomad Gatherings
New weapon: HP-DA
New weapon: Jatimatic
New weapon: M28
New weapon: M28 MOD
New item: VIRVE
New item: Kantamus Backpack
New item: Tactical Watch
New item: Alcometer
New item: Aluminium Foil
New item: Empty Soda
New item: Jam
New item: Garage Key
New recipe: Foil Hat
New furniture: Bench (Campsite)
Additional Bandit voices [+30]
Additional Doctor voices [+50]
Additional Generalist voices [+50]
Additional Gunsmith voices [+50]
Additional radio music/tracks [+3]
Seasonal character camouflage (Bogeyman)
Seasonal item/weapon camouflage (M28 MOD)
Faction-based / progressive AI accuracy
AI can now throw grenades (rare)
AI will perform reload animations
AI will now consume actual weapon ammo
AI can loot containers and fill own inventory
AI can now use low-ready weapon positions
AI can now use attachments for weapons (rare)
AI with optic attachment has improved accuracy
AI with suppressors don't cause muzzle flash
AI groups near fire sources will auto-ignite fires
Improved ragdolls and skeleton effects
Windy weather now affects water wave speed
Radios can be randomly active when entering the map
Antibiotics/Medkit/IFAK/AFAK will cure poisoning
Razor wires causes bleeding + damage (Bridge)
Razor wires reduces movement speed [70%]
Nomad Gatherings prevents hostile AI from spawning
Calendar props display weekdays (Tooltip)
Equipped tactical watch displays weekdays (Time slot)
Border Zone active AI count increased [3->4]
Vostok active AI count increased [3->5]
AI sensor base visibility distance lowered [200m->150m]
AI backpacks were sometimes invisible
AI weapon SFX didn't change between indoor/outdoor
AI weapon bullet crack wasn't directional 3D sound
AI muzzle flash wasn't always visible (non-suppressed)
Project files contain large uncompressed audio files
Damage overlay effect caused color banding at night
Darkness/Ironman random spawn often teleported to transition
Character controller could get stuck on multiple locations
Outpost <-> Minefield transition time wasn't same on both directions
Weapon collision could interfere with player controller collider
Multiple texture / image compression issues
Thanks,
Antti (Developer)
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.