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Steam announcementView the game on SifterOctober 4, 2026

v1.09 - Difficulty Optioin

• There is now an option in the general settings to adjust the difficulty setting. -Story: When you die, you lose nothing, you keep everything you were carrying. You also get 2 Essences after each boss fight -Normal: Same as it has been, you keep anything equipped, but lose everything else and get one essence -Hardcore: You lose everything, even items you have equipped. You get no essences at the end of each section.

• Fixed a bug where you couldn't pick up gold with a full inventory • After a fight finishes, the exploration picks up where it left off instead of restarting every time. • Added some color saturation to camp overworld. It was a little washed out.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.